/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballSimulation = new BallSimulation(); base.Initialize(); }
public BallView(BallSimulation Ballsimulation, Camera Camera, GraphicsDevice Graphics, Texture2D BallTexture) { ballSimulation = Ballsimulation; camera = Camera; ballTexture = BallTexture; gameAreaTexture = new Texture2D(Graphics, 1, 1); gameAreaTexture.SetData(new[] { Color.White }); }