예제 #1
0
 static SpriteContext()
 {
     XScalingInterpolator = new Interpolator();
     XScalingInterpolator.SetNumberOfInterpolationPoints(1);
     YScalingInterpolator = new Interpolator();
     YScalingInterpolator.SetNumberOfInterpolationPoints(1);
 }
예제 #2
0
 static SpriteContext()
 {
     XScalingInterpolator = new Interpolator();
     XScalingInterpolator.SetNumberOfInterpolationPoints(1);
     YScalingInterpolator = new Interpolator();
     YScalingInterpolator.SetNumberOfInterpolationPoints(1);
 }
예제 #3
0
        static Triangle()
        {
            FlatInterpolator = new Interpolator();
            FlatInterpolator.SetNumberOfInterpolationPoints(4);

            GouraudInterpolator = new Interpolator();
            GouraudInterpolator.SetNumberOfInterpolationPoints(12);

            TextureInterpolator = new Interpolator();
            TextureInterpolator.SetNumberOfInterpolationPoints(8);
        }
예제 #4
0
파일: Triangle.cs 프로젝트: Conn/Balder
        static Triangle()
        {
            FlatInterpolator = new Interpolator();
            FlatInterpolator.SetNumberOfInterpolationPoints(4);

            GouraudInterpolator = new Interpolator();
            GouraudInterpolator.SetNumberOfInterpolationPoints(12);

            TextureInterpolator = new Interpolator();
            TextureInterpolator.SetNumberOfInterpolationPoints(8);
        }
예제 #5
0
		static SimpleSpanRenderer()
		{
			DepthInterpolator = new Interpolator();
			DepthInterpolator.SetNumberOfInterpolationPoints(1);
			DepthInterpolator.InitializePoints(DefaultSpanLength);

			GouraudInterpolator = new Interpolator();
			GouraudInterpolator.SetNumberOfInterpolationPoints(5);
			GouraudInterpolator.InitializePoints(DefaultSpanLength);

			TextureInterpolator = new Interpolator();
			TextureInterpolator.SetNumberOfInterpolationPoints(3);
			TextureInterpolator.InitializePoints(DefaultSpanLength);
		}
예제 #6
0
        static SimpleSpanRenderer()
        {
            DepthInterpolator = new Interpolator();
            DepthInterpolator.SetNumberOfInterpolationPoints(1);
            DepthInterpolator.InitializePoints(DefaultSpanLength);

            GouraudInterpolator = new Interpolator();
            GouraudInterpolator.SetNumberOfInterpolationPoints(5);
            GouraudInterpolator.InitializePoints(DefaultSpanLength);

            TextureInterpolator = new Interpolator();
            TextureInterpolator.SetNumberOfInterpolationPoints(3);
            TextureInterpolator.InitializePoints(DefaultSpanLength);
        }