public void ButtonDown(GamepadKey key) { if (SmallGamepadProvider.IsSideKey(key)) { return; } _buttonDownCount++; }
public void ButtonUp(GamepadKey key) { if (SmallGamepadProvider.IsSideKey(key)) { return; } _buttonDownCount--; //通常起きないハズだが一応 if (_buttonDownCount < 0) { _buttonDownCount = 0; } }