public void ButtonDown(GamepadKey key) { if (GamepadProvider.IsSideKey(key)) { return; } _buttonDownCount++; }
public void ButtonDown(GamepadKey key) { _inputJitter.AddButtonInput(); if (GamepadProvider.IsSideKey(key)) { return; } _buttonDownCount++; }
public void ButtonUp(GamepadKey key) { if (GamepadProvider.IsSideKey(key)) { return; } _buttonDownCount--; //通常起きないハズだが一応 if (_buttonDownCount < 0) { _buttonDownCount = 0; } }
public GamepadHandIKGenerator( MonoBehaviour coroutineResponder, IVRMLoadable vrmLoadable, WaitingBodyMotion waitingBodyMotion, GamepadProvider gamepadProvider, GamepadHandIkGeneratorSetting setting) : base(coroutineResponder) { _gamePad = gamepadProvider; _setting = setting; _waitingBody = waitingBodyMotion; //モデルロード時、身長を参照することで「コントローラの移動オフセットはこんくらいだよね」を初期化 vrmLoadable.VrmLoaded += info => { var h = info.animator.GetBoneTransform(HumanBodyBones.Head); var f = info.animator.GetBoneTransform(HumanBodyBones.LeftFoot); float height = h.position.y - f.position.y; _posOffsetScale = Mathf.Clamp(height / ReferenceHeight, 0.1f, 5f); }; }
public void Initialize(GamepadProvider provider) { _gamePad = provider; }