private void AddGroup(TechTreeGroup group) { group.SetNode(Groups.AddLast(group), this); if (CurrentGroup == null) { CurrentGroup = group; } }
public void SetForGameSelection() { Groups.Clear(); TechTreeGroup group = new TechTreeGroup(FactionManager.GetFaction(ParentShip.FactionNumber).Cards); group.SetNode(Groups.AddLast(group), this); CurrentGroup = group; CardPickingMode = false; }