public override void Update(GameTime gameTime, Window Updater) { if (this.ContainsMouse) { SceneObject s = ReturnMouseOver(Updater); if (s != null) { if (MouseManager.MouseClicked) { s.LeftClick(gameTime); MouseManager.SetDraggedObject(s); } if (MouseManager.RMouseClicked) { s.RightClick(gameTime); } } } base.Update(gameTime, Updater); }