private void ReadParticlePoints(BinaryReader Reader) { int ParticleCount = Reader.ReadInt32(); for (int i = 0; i < ParticleCount; i++) { DrawShipParticlePoint s = new DrawShipParticlePoint(); s.Position = Vector3.Transform(SaveHelper.ReadVector3() * 100, ModelTransformMatrix); s.Layer = Reader.ReadInt32(); s.CinematicDelay = Reader.ReadInt32(); s.GameDelay = Reader.ReadInt32(); s.ParticleType = Reader.ReadInt32(); s.MaxVelocity = Vector3.Transform(SaveHelper.ReadVector3() * 100, ModelTransformMatrix); s.MinVelocity = Vector3.Transform(SaveHelper.ReadVector3() * 100, ModelTransformMatrix); s.MinColor = SaveHelper.ReadVector4(); s.MaxColor = SaveHelper.ReadVector4(); s.MinSize = Reader.ReadSingle() / ShipScale * 100; s.MaxSize = Reader.ReadSingle() / ShipScale * 100; s.CinematicOnly = Reader.ReadBoolean(); if (!ParticlePoints.ContainsKey(s.Layer)) { ParticlePoints.Add(s.Layer, new LinkedList <DrawShipParticlePoint>()); } ParticlePoints[s.Layer].AddLast(s); } }
private void ReadShipViewer(BinaryReader Reader) { string ShipString = Reader.ReadString(); ShipModel = AssetManager.Load <Model>(ShipString); ModelTransformMatrix = Matrix.CreateScale(1 / ShipScale) * Matrix.CreateRotationY(ModelRotation); ShipEffect = AssetManager.LoadEffect(Reader.ReadString()); WorldParam = ShipEffect.Parameters["World"]; ViewParam = ShipEffect.Parameters["View"]; ProjectionParam = ShipEffect.Parameters["Projection"]; ViewPosParam = ShipEffect.Parameters["CameraPosition"]; ForwardInstancedTechnique = ShipEffect.Techniques["ForwardInstancedTechnique"]; ForwardTechnique = ShipEffect.Techniques["ForwardTechnique"]; ColorParameter = ShipEffect.Parameters["DrawColor"]; ShipTexture = AssetManager.Load <Texture2D>(Reader.ReadString()); DrawColor = SaveHelper.ReadVector4(); SpecularColor = SaveHelper.ReadVector4(); SpecularExponent = Reader.ReadSingle(); }
public static void DummyRead(BinaryReader Reader) { SaveHelper.ReadVector4(); }
public override void Read(BinaryReader Reader) { set(SaveHelper.ReadVector4()); base.Read(Reader); }