public void Reroll() { DiceManager.RollUnlocked(); OnMessage(String.Format("{0} reroll => {1}", _playerManager.GetActivePlayer().Name, DiceManager.ToString())); //OnMessage("Reroll " + DiceManager.ToString()); }
public void RollAll() { //OnMessage("Executing RollAll()", MessageLogEventArgs.LevelType.INFO); DiceManager.RollAll(); OnMessage(String.Format("{0} roll all => {1}", _playerManager.GetActivePlayer().Name, DiceManager.ToString())); //OnMessage("Roll All " + DiceManager.ToString()); }