protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _currentFPS = 0.0f; _input = new Input(); _config = new Config(); _assets = new Assets(); _viewport = new Viewport(); _shaders = new Shaders(Content, GraphicsDevice); _shaders.AddShader("fade"); _shaders.AddShader("lightsOff"); _shaders.AddShader("lightsOn"); Shaders.FadeAmount = 0.0f; _worldRenderTarget = new RenderTarget2D(GraphicsDevice, Width, Height); _assets.LoadAssets(Content); _hud = new HUD(); test = new TestRoom(); }