/// <summary>
 /// Initialize everything with null values. Used by constructors.
 /// </summary>
 void SetInitialValues()
 {
     m_Dialog = null;
     m_Line = null;
     m_Length = new Distance();
 }
        /// <summary>
        /// Starts the user interface (if any) for this command.
        /// </summary>
        /// <returns>True if command started ok.</returns>
        internal override bool Run()
        {
            // Don't run more than once.
            if (m_Dialog!=null)
                throw new InvalidOperationException("SimpleLineSubdivisionUI.Run - Command is already running.");

            UpdateUI pup = this.Update;

            if (pup!=null)
                m_Dialog = new SimpleLineSubdivisionControl(pup);
            else
                m_Dialog = new SimpleLineSubdivisionControl(this, m_Line, this.Recall);

            this.Container.Display(m_Dialog);
            return true;
        }
        /// <summary>
        /// Destroys any dialogs that are currently displayed.
        /// </summary>
        void KillDialogs()
        {
            this.Container.Clear();

            if (m_Dialog!=null)
            {
                m_Dialog.Dispose();
                m_Dialog = null;
            }
        }
        public override void Dispose()
        {
            base.Dispose(); // removes any controls from container

            if (m_Dialog!=null)
            {
                m_Dialog.Dispose();
                m_Dialog = null;
            }
        }