public static bool Validate(int slotIdSource, int slotIdDestination, IPlayer blackPlayer, IPlayer whitePlayer, Turn turn, List <Step> Steps) { IPlayer player; if (turn == Turn.Black) { player = blackPlayer; } else // white { player = whitePlayer; } switch (player.PlayerState) { case PlayerState.Normal: return(CubeStepExistNormal.Validate(slotIdSource, slotIdDestination, turn, Steps)); case PlayerState.TakingOut: return(CubeStepExistTakinIn.Validate(slotIdSource, slotIdDestination, turn, Steps)); case PlayerState.TakingIn: return(CubeStepExistTakingOut.Validate(slotIdSource, slotIdDestination, turn, Steps)); case PlayerState.Blocked: return(false); default: throw new Exception("somthing wrong with the CubesStepExistValidators"); } }
public static bool Validate(int slotIdSource, int slotIdDestination, Turn turn, List <Step> Steps) { return(CubeStepExistNormal.Validate(slotIdSource, slotIdDestination, turn, Steps)); }