//Tworzy nowa gre public void NewGame(int playerscore, int opponentscore, int color) { string col = "red"; if (color == 0) { col = "white"; } NewInfoWidnow("Opponent found. Your color: " + col); setButton(NewGameButton, true); game = new Classes.Game(clientnick, playerscore, opponentnick, opponentscore, color); if (color == 0) { setLabelText(PlayerRedNick, opponentnick); setLabelText(PlayerRedScore, opponentscore.ToString()); setLabelText(PlayerWhiteNick, clientnick); setLabelText(PlayerWhiteScore, playerscore.ToString()); } else { setLabelText(PlayerRedNick, clientnick); setLabelText(PlayerRedScore, playerscore.ToString()); setLabelText(PlayerWhiteNick, opponentnick); setLabelText(PlayerWhiteScore, opponentscore.ToString()); } }
public void ResetGameForm() { game = null; setLabelText(PlayerRedNick, "guest"); setLabelText(PlayerWhiteNick, "guest"); setLabelText(PlayerRedScore, "0"); setLabelText(PlayerWhiteScore, "0"); opponentnick = "guest"; setButton(NewGameButton, true); setButtonVisible(RollDicesButton, false); setLabelVisible(OpponentSearchLabel, false); }
//Przygotowuje grafike planszy public Bitmap CreateGameBoard(Classes.Game game) { Graphics g = Graphics.FromImage(board); g.DrawImage(BoardImage, new Point(0, 0)); if (game != null) { //wyswietla pionki i zaznaczone pole for (int i = 0; i < 6; i++) { for (int j = 0; j < game.board.table[i].pawns; j++) { g.DrawImage(PawnImage[game.board.table[i].color], new Point(727 - i * 55, 30 + pawnsdistance[game.board.table[i].pawns] * j)); } if (game.board.selected == i) { g.DrawImage(MarkerImage[0], new Point(750 - i * 55, 10)); } if (game.board.possiblemoves[0] == i || game.board.possiblemoves[1] == i) { g.DrawImage(MarkerImage[1], new Point(750 - i * 55, 10)); } } for (int i = 6; i < 12; i++) { for (int j = 0; j < game.board.table[i].pawns; j++) { g.DrawImage(PawnImage[game.board.table[i].color], new Point(332 - (i - 6) * 55, 30 + pawnsdistance[game.board.table[i].pawns] * j)); } if (game.board.selected == i) { g.DrawImage(MarkerImage[0], new Point(355 - (i - 6) * 55, 10)); } if (game.board.possiblemoves[0] == i || game.board.possiblemoves[1] == i) { g.DrawImage(MarkerImage[1], new Point(355 - (i - 6) * 55, 10)); } } for (int i = 12; i < 18; i++) { for (int j = 0; j < game.board.table[i].pawns; j++) { g.DrawImage(PawnImage[game.board.table[i].color], new Point(57 + (i - 12) * 55, 780 - pawnsdistance[game.board.table[i].pawns] * j)); } if (game.board.selected == i) { g.DrawImage(MarkerImage[0], new Point(80 + (i - 12) * 55, 835)); } if (game.board.possiblemoves[0] == i || game.board.possiblemoves[1] == i) { g.DrawImage(MarkerImage[1], new Point(80 + (i - 12) * 55, 835)); } } for (int i = 18; i < 24; i++) { for (int j = 0; j < game.board.table[i].pawns; j++) { g.DrawImage(PawnImage[game.board.table[i].color], new Point(457 + (i - 18) * 55, 780 - pawnsdistance[game.board.table[i].pawns] * j)); } if (game.board.selected == i) { g.DrawImage(MarkerImage[0], new Point(480 + (i - 18) * 55, 835)); } if (game.board.possiblemoves[0] == i || game.board.possiblemoves[1] == i) { g.DrawImage(MarkerImage[1], new Point(480 + (i - 18) * 55, 835)); } } for (int j = 0; j < game.board.table[24].pawns; j++) { g.DrawImage(PawnImage[game.board.table[24].color], new Point(395, 200 + pawnsdistance[game.board.table[24].pawns] * j)); if (game.board.selected == 24) { g.DrawImage(MarkerImage[0], new Point(415, 10)); } } for (int j = 0; j < game.board.table[25].pawns; j++) { g.DrawImage(PawnImage[game.board.table[25].color], new Point(400, 600 - pawnsdistance[game.board.table[25].pawns] * j)); if (game.board.selected == 25) { g.DrawImage(MarkerImage[0], new Point(420, 835)); } } for (int j = 0; j < game.board.table[26].pawns; j++) { g.DrawImage(PawnImage[game.board.table[26].color], new Point(790, 700 - 10 * j)); } if (game.board.possiblemoves[0] == 26 || game.board.possiblemoves[1] == 26) { g.DrawImage(MarkerImage[1], new Point(808, 760)); } for (int j = 0; j < game.board.table[27].pawns; j++) { g.DrawImage(PawnImage[game.board.table[27].color], new Point(790, 100 + 10 * j)); } if (game.board.possiblemoves[0] == 27 || game.board.possiblemoves[1] == 27) { g.DrawImage(MarkerImage[1], new Point(808, 70)); } //wyswietla kosci if (game.turn == 0) { Classes.Dice[] dices = null; if (game.playermove != null && !game.playermove.GetEndturn()) { if (game.playermove.color == 0) { dices = game.playermove.GetDices(); } } if (game.opponentmove != null) { if (game.opponentmove.color == 0) { dices = game.opponentmove.GetDices(); } } if (dices != null) { if (dices[0].i > 0) { if (dices[0].used) { g.DrawImage(new Bitmap(DiceImage[0, dices[0].i], new Size(40, 40)), new Point(180, 410)); } else { g.DrawImage(DiceImage[0, dices[0].i], new Point(170, 400)); } } if (dices[0].i > 0) { if (dices[1].used) { g.DrawImage(new Bitmap(DiceImage[0, dices[1].i], new Size(40, 40)), new Point(260, 410)); } else { g.DrawImage(DiceImage[0, dices[1].i], new Point(250, 400)); } } } } if (game.turn == 1) { Classes.Dice[] dices = null; if (game.playermove != null) { if (game.playermove.color == 1) { dices = game.playermove.GetDices(); } } if (game.opponentmove != null) { if (game.opponentmove.color == 1) { dices = game.opponentmove.GetDices(); } } if (dices != null) { if (dices[0].i > 0) { if (dices[0].used) { g.DrawImage(new Bitmap(DiceImage[1, dices[0].i], new Size(40, 40)), new Point(530, 410)); } else { g.DrawImage(DiceImage[1, dices[0].i], new Point(520, 400)); } } if (dices[1].i > 0) { if (dices[1].used) { g.DrawImage(new Bitmap(DiceImage[1, dices[1].i], new Size(40, 40)), new Point(610, 410)); } else { g.DrawImage(DiceImage[1, dices[1].i], new Point(600, 400)); } } } } if (game.turn == 2) { if (game.GetStartDices()[game.player.color] > 0) { g.DrawImage(DiceImage[0, game.GetStartDices()[game.player.color]], new Point(250, 400)); } if (game.GetStartDices()[1 - game.player.color] > 0) { g.DrawImage(DiceImage[1, game.GetStartDices()[1 - game.player.color]], new Point(550, 400)); } } } return(board); }