private void OnRecvLogin(IChannel channel, Message message) { CLogin request = message as CLogin; string scene = "Level1"; // read from database ConnectDB connect = new ConnectDB(); int playerID = connect.LogIn(request.user, request.password); if (playerID == 0) { ClientTipInfo(channel, "Wrong UserName or Passwd!"); return; } if (OnlinePlayers.ContainsKey(request.user)) { ClientTipInfo(channel, "user has logged in!"); return; } SPlayerEnter response = new SPlayerEnter() { user = request.user, token = request.user, scene = scene }; channel.Send(response); Player player = new Player(channel) { scene = scene }; DEntity dentity = World.Instance.EntityData["Ellen"]; player.FromDEntity(dentity); player.forClone = false; connect.GetPlayerAttri(playerID, player); Console.WriteLine("user: {0} login", player.user); // DOTO: Add xyz from db }