public LoginToLobbyResponseMessage(IPEndPoint gameServer, int innergameServerPort, GameServerUserToken token, GameServerID gameServerID) { this.GameServer = gameServer; this.InnergameServerPort = innergameServerPort; this.Token = token; this.GameServerID = gameServerID; }
public override void PostRead() { base.PostRead(); this.Token = new GameServerUserToken { Credential = this.Args[0] }; }
public override void PostRead() { base.PostRead(); this.GameServer = new IPEndPoint( address: IPAddress.Parse(this.Args[0]), port: int.Parse(this.Args[1])); this.InnergameServerPort = int.Parse(this.Args[2]); this.Token = new GameServerUserToken { Credential = this.Args[3] }; this.GameServerID = new GameServerID { ID = Guid.Parse(this.Args[4]) }; }
public LoginToGameServerRequest(GameServerUserToken token) { this.Token = token; }