public bool CanMove(int FromCell, int CountOfStoneMove) { var valid = false; if (_dices.IsDicesRolled() && _dices.IsOnDice(CountOfStoneMove) && _board.CanMoveGameStone(FromCell, CountOfStoneMove) && _board.GetStone(FromCell).Color == _player) { valid = true; } return(valid); }
public bool IsOnDice(int Number) => _dice.IsOnDice(Number);