상속: BabylonMaterial
        private void ConvertUnitySkyboxToBabylon(Camera camera, float progress)
        {
            // Skybox
            if ((camera.clearFlags & CameraClearFlags.Skybox) == CameraClearFlags.Skybox)
            {
                if (RenderSettings.skybox != null)
                {
                    if (RenderSettings.skybox.shader.name == "Skybox/Cubemap")
                    {
                        var cubeMap = RenderSettings.skybox.GetTexture("_Tex") as Cubemap;
                        if (cubeMap != null)
                        {
                            var skytex = new BabylonTexture();
                            CopyTextureCube("sceneSkybox.hdr", cubeMap, skytex);
                            skytex.coordinatesMode = 5;
                            skytex.level = RenderSettings.reflectionIntensity;

                            BabylonMesh skybox = new BabylonMesh();
                            skybox.indices = new[] { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23 };
                            skybox.positions = new[] { 50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, 50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, 50.0f, 50.0f, 50.0f, 50.0f, -50.0f, 50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, 50.0f, -50.0f, 50.0f, -50.0f, 50.0f, 50.0f, -50.0f, 50.0f, 50.0f, 50.0f, 50.0f, -50.0f, 50.0f, 50.0f, -50.0f, -50.0f, -50.0f, -50.0f, -50.0f, -50.0f, -50.0f, 50.0f };
                            skybox.uvs = new[] { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f };
                            skybox.normals = new[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0,0f };

                            var skyboxMaterial = new BabylonPBRMaterial()
                            {
                                name = "sceneSkyboxMaterial",
                                id = Guid.NewGuid().ToString(),
                                albedo = new[] { 1.0f, 1.0f, 1.0f, 1.0f },
                                reflectivity = new[] { 0.0f, 0.0f, 0.0f },
                                microSurface = 1.0f,
                                directIntensity = 0.0f,
                                specularIntensity = 0.0f,
                                environmentIntensity = 1.0f
                            };
                            skyboxMaterial.backFaceCulling = false;
                            skybox.materialId = skyboxMaterial.id;
                            skybox.infiniteDistance = true;
                            skyboxMaterial.reflectionTexture = skytex;
                            
                            babylonScene.MeshesList.Add(skybox);
                            babylonScene.MaterialsList.Add(skyboxMaterial);
                            babylonScene.AddTextureCube("sceneSkyboxMaterial");
                        }
                    }
                }
            }
        }
예제 #2
0
        private BabylonMaterial DumpPBRMaterial(Material material, Renderer renderer)
        {
            if (!materialsDictionary.ContainsKey(material.name))
            {
                var bMat = new BabylonPBRMaterial
                {
                    name = material.name,
                    id = Guid.NewGuid().ToString(),
                    albedoColor = new float[4]
                };

                if (material.HasProperty("_Color"))
                {
                    bMat.albedoColor = material.color.ToFloat();
                }

                bMat.albedoTexture = DumpTextureFromMaterial(material, "_MainTex");

                if (material.HasProperty("_Glossiness"))
                {
                    bMat.microSurface = material.GetFloat("_Glossiness");
                }

                if (material.HasProperty("_Metallic"))
                {
                    var metallic = material.GetFloat("_Metallic");
                    bMat.reflectivityColor = new float[] { metallic, metallic, metallic };
                }

                bMat.bumpTexture = DumpTextureFromMaterial(material, "_BumpMap");

                materialsDictionary.Add(bMat.name, bMat);
                return bMat;
            }

            return materialsDictionary[material.name];
        }
 private static void DumpTransparency(Material material, BabylonPBRMaterial babylonPbrMaterial)
 {
     if (material.HasProperty("_Mode"))
     {
         var mode = material.GetFloat("_Mode");
         if (mode == 2.0f)
         {
             // Transparent Albedo
             if (babylonPbrMaterial.albedoTexture != null && babylonPbrMaterial.albedoTexture.hasAlpha)
             {
                 babylonPbrMaterial.useAlphaFromAlbedoTexture = true;
             }
             // Material Alpha
             else
             {
                 babylonPbrMaterial.alpha = babylonPbrMaterial.albedo[3];
             }
         }
         else if (mode == 1.0f)
         {
             // Cutout
             // Follow the texture hasAlpha property.
         }
         else
         {
             // Opaque
             if (babylonPbrMaterial.albedoTexture != null)
             {
                 babylonPbrMaterial.albedoTexture.hasAlpha = false;
             }
             babylonPbrMaterial.alpha = 1.0f;
         }
     }
 }
        private void DumpGlossinessReflectivity(Material material, bool metallic, BabylonPBRMaterial babylonPbrMaterial)
        {
            if (material.HasProperty("_Glossiness"))
            {
                babylonPbrMaterial.microSurface = material.GetFloat("_Glossiness");
            }

            if (metallic)
            {
                if (material.HasProperty("_Metallic"))
                {
                    var metalness = material.GetFloat("_Metallic");
                    babylonPbrMaterial.reflectivity = new float[] { metalness * babylonPbrMaterial.albedo[0],
                        metalness * babylonPbrMaterial.albedo[1],
                        metalness * babylonPbrMaterial.albedo[2] };

                    if (babylonPbrMaterial.albedoTexture != null)
                    {
                        var albedoTexture = material.GetTexture("_MainTex") as Texture2D;
                        if (albedoTexture != null)
                        {
                            var albedoPixels = GetPixels(albedoTexture);
                            var reflectivityTexture = new Texture2D(albedoTexture.width, albedoTexture.height, TextureFormat.RGBA32, false);
                            reflectivityTexture.alphaIsTransparency = true;
                            babylonPbrMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;

                            var metallicTexture = material.GetTexture("_MetallicGlossMap") as Texture2D;
                            if (metallicTexture == null)
                            {
                                for (var i = 0; i < albedoTexture.width; i++)
                                {
                                    for (var j = 0; j < albedoTexture.height; j++)
                                    {
                                        albedoPixels[j * albedoTexture.width + i].r *= metalness;
                                        albedoPixels[j * albedoTexture.width + i].g *= metalness;
                                        albedoPixels[j * albedoTexture.width + i].b *= metalness;
                                        albedoPixels[j * albedoTexture.width + i].a = babylonPbrMaterial.microSurface;
                                    }
                                }
                            }
                            else
                            {
                                var metallicPixels = GetPixels(metallicTexture);
                                for (var i = 0; i < albedoTexture.width; i++)
                                {
                                    for (var j = 0; j < albedoTexture.height; j++)
                                    {
                                        var pixel = albedoPixels[j * albedoTexture.width + i];
                                        var metallicPixel = metallicPixels[j * albedoTexture.width + i];
                                        albedoPixels[j * albedoTexture.width + i].r *= metallicPixel.r;
                                        albedoPixels[j * albedoTexture.width + i].g *= metallicPixel.r;
                                        albedoPixels[j * albedoTexture.width + i].b *= metallicPixel.r;
                                        albedoPixels[j * albedoTexture.width + i].a = metallicPixel.a;
                                    }
                                }
                            }

                            reflectivityTexture.SetPixels(albedoPixels);
                            reflectivityTexture.Apply();

                            var textureName = albedoTexture.name + "_MetallicGlossMap.png";
                            var babylonTexture = new BabylonTexture { name = textureName };
                            var textureScale = material.GetTextureScale("_MainTex");
                            babylonTexture.uScale = textureScale.x;
                            babylonTexture.vScale = textureScale.y;

                            var textureOffset = material.GetTextureOffset("_MainTex");
                            babylonTexture.uOffset = textureOffset.x;
                            babylonTexture.vOffset = textureOffset.y;

                            var reflectivityTexturePath = Path.Combine(Path.GetTempPath(), textureName);
                            File.WriteAllBytes(reflectivityTexturePath, reflectivityTexture.EncodeToPNG());
                            babylonScene.AddTexture(reflectivityTexturePath);
                            if (File.Exists(reflectivityTexturePath))
                            {
                                File.Delete(reflectivityTexturePath);
                            }

                            babylonPbrMaterial.reflectivityTexture = babylonTexture;
                        }
                    }
                    //else
                    //{
                    //      TODO. Manage Albedo Cube Texture.
                    //}
                }
            }
            else
            {

                if (material.HasProperty("_SpecColor"))
                {
                    babylonPbrMaterial.reflectivity = material.GetColor("_SpecColor").ToFloat();
                }
                babylonPbrMaterial.reflectivityTexture = DumpTextureFromMaterial(material, "_SpecGlossMap");
                if (babylonPbrMaterial.reflectivityTexture != null && babylonPbrMaterial.reflectivityTexture.hasAlpha)
                {
                    babylonPbrMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
                }
            }
        }
        private BabylonMaterial DumpPBRMaterial(Material material, Renderer renderer, bool metallic)
        {
            if (materialsDictionary.ContainsKey(material.name))
            {
                return materialsDictionary[material.name];
            }

            var babylonPbrMaterial = new BabylonPBRMaterial
            {
                name = material.name,
                id = Guid.NewGuid().ToString(),
                albedo = new float[4],
                useEmissiveAsIllumination = true,
                useSpecularOverAlpha = true,
                useRadianceOverAlpha = true,
            };

            babylonPbrMaterial.environmentIntensity = RenderSettings.ambientIntensity;

            // Albedo
            if (material.HasProperty("_Color"))
            {
                babylonPbrMaterial.albedo = material.color.ToFloat();
            }
            babylonPbrMaterial.albedoTexture = DumpTextureFromMaterial(material, "_MainTex");

            // Transparency
            DumpTransparency(material, babylonPbrMaterial);

            // Glossiess/Reflectivity
            DumpGlossinessReflectivity(material, metallic, babylonPbrMaterial);

            // Occlusion
            babylonPbrMaterial.ambientTexture = DumpTextureFromMaterial(material, "_OcclusionMap");
            if (babylonPbrMaterial.ambientTexture != null && material.HasProperty("_OcclusionStrength"))
            {
                babylonPbrMaterial.ambientTexture.level = material.GetFloat("_OcclusionStrength");
            }

            // Emissive
            if (material.HasProperty("_EmissionColor"))
            {
                babylonPbrMaterial.emissive = material.GetColor("_EmissionColor").ToFloat();
            }
            babylonPbrMaterial.emissiveTexture = DumpTextureFromMaterial(material, "_EmissionMap");

            // Normal
            babylonPbrMaterial.bumpTexture = DumpTextureFromMaterial(material, "_BumpMap");
            if (babylonPbrMaterial.bumpTexture != null && material.HasProperty("_BumpMapScale"))
            {
                babylonPbrMaterial.bumpTexture.level = material.GetFloat("_BumpMapScale");
            }

            // Reflection
            babylonPbrMaterial.reflectionTexture = DumpReflectionTexture();

            materialsDictionary.Add(babylonPbrMaterial.name, babylonPbrMaterial);
            return babylonPbrMaterial;
        }
예제 #6
0
        private BabylonMaterial DumpPBRMaterial(Material material, int lightmapIndex = -1, Vector4 lightmapScaleOffset = default(Vector4), bool metallic = true, int lightmapCoordIndex = -1)
        {
            var materialNotSupported = false;
            if (materialsDictionary.ContainsKey(material.name))
            {
                return materialsDictionary[material.name];
            }

            var babylonPbrMaterial = new BabylonPBRMaterial
            {
                name = material.name,
                id = Guid.NewGuid().ToString(),
                albedo = new float[4],
                useEmissiveAsIllumination = true,
                useSpecularOverAlpha = true,
                useRadianceOverAlpha = true,
            };

            ExporterWindow.ReportProgress(1, "Exporting physical material: " + material.name);
            babylonPbrMaterial.environmentIntensity = RenderSettings.ambientIntensity;
            if (exportationOptions.DefaultLightmapMode == (int)BabylonLightmapMode.FullLightBaking)
            {
                babylonPbrMaterial.disableLighting = true;
                babylonPbrMaterial.useEmissiveAsIllumination = true;
            }

            if (material.mainTexture && material.mainTexture.GetType().FullName == "UnityEngine.ProceduralTexture")
            {
                materialNotSupported = true;
                Debug.LogWarning("ProceduralTexture: " + material.mainTexture.name + " not supported by Babylon.js");
            }

            // Albedo
            if (material.HasProperty("_Color"))
            {
                babylonPbrMaterial.albedo = material.color.ToFloat();
            }
            babylonPbrMaterial.albedoTexture = DumpTextureFromMaterial(material, "_MainTex");
            if (material.mainTexture != null && !materialNotSupported)
            {
                var textureScale = material.mainTextureScale;
                babylonPbrMaterial.albedoTexture.uScale = textureScale.x;
                babylonPbrMaterial.albedoTexture.vScale = textureScale.y;
                var textureOffset = material.mainTextureOffset;
                babylonPbrMaterial.albedoTexture.uOffset = textureOffset.x;
                babylonPbrMaterial.albedoTexture.vOffset = textureOffset.y;
            }
            // Emissive
            if (material.HasProperty("_EmissionColor"))
            {
                babylonPbrMaterial.emissive = material.GetColor("_EmissionColor").ToFloat();
            }
            babylonPbrMaterial.emissiveTexture = DumpTextureFromMaterial(material, "_EmissionMap");

            // Transparency
            DumpTransparency(material, babylonPbrMaterial);

            // Glossiess/Reflectivity
            DumpGlossinessReflectivity(material, metallic, babylonPbrMaterial);

            // Occlusion
            babylonPbrMaterial.ambientTexture = DumpTextureFromMaterial(material, "_OcclusionMap");
            if (babylonPbrMaterial.ambientTexture != null && material.HasProperty("_OcclusionStrength"))
            {
                babylonPbrMaterial.ambientTexture.level = material.GetFloat("_OcclusionStrength");
            }

            // Normal
            babylonPbrMaterial.bumpTexture = DumpTextureFromMaterial(material, "_BumpMap");
            if (babylonPbrMaterial.bumpTexture != null && material.HasProperty("_BumpScale"))
            {
                babylonPbrMaterial.bumpTexture.level = material.GetFloat("_BumpScale");
            }

            // Reflection
            babylonPbrMaterial.reflectionTexture = DumpReflectionTexture();

            // Lightmapping
            bool hasLightmap = (exportationOptions.ExportLightmaps && lightmapIndex >= 0 && lightmapIndex != 65535 && LightmapSettings.lightmaps.Length > lightmapIndex);
            if (hasLightmap && babylonPbrMaterial.ambientTexture == null)
            {
                var lightmap = LightmapSettings.lightmaps[lightmapIndex].lightmapLight;
                var texturePath = AssetDatabase.GetAssetPath(lightmap);
                if (!String.IsNullOrEmpty(texturePath))
                {
                    ExporterWindow.ReportProgress(1, "Dumping pbr material lightmap: " + lightmap.name);
                    babylonPbrMaterial.lightmapTexture = DumpTexture(lightmap, isLightmap: true);
                    babylonPbrMaterial.lightmapTexture.coordinatesIndex = (lightmapCoordIndex >= 0) ? lightmapCoordIndex : exportationOptions.DefaultCoordinatesIndex;
                    babylonPbrMaterial.useLightmapAsShadowmap = true;

                    babylonPbrMaterial.lightmapTexture.uScale = lightmapScaleOffset.x;
                    babylonPbrMaterial.lightmapTexture.vScale = lightmapScaleOffset.y;

                    babylonPbrMaterial.lightmapTexture.uOffset = lightmapScaleOffset.z;
                    babylonPbrMaterial.lightmapTexture.vOffset = lightmapScaleOffset.w;
                }
            }
            materialsDictionary.Add(babylonPbrMaterial.name, babylonPbrMaterial);
            return babylonPbrMaterial;
        }
예제 #7
0
        private void ConvertUnitySkyboxToBabylon(Camera camera, float progress)
        {
            // Skybox
            bool png = (exportationOptions.DefaultImageFormat == (int)BabylonImageFormat.PNG);
            string fext = (png == true) ? ".png" : ".jpg";

            if ((camera.clearFlags & CameraClearFlags.Skybox) == CameraClearFlags.Skybox)
            {
                if (RenderSettings.skybox != null)
                {
                    BabylonTexture skytex = null;
                    if (RenderSettings.skybox.shader.name == "Skybox/Cubemap")
                    {
                        var cubeMap = RenderSettings.skybox.GetTexture("_Tex") as Cubemap;
                        if (cubeMap != null)
                        {
                            var srcTexturePath = AssetDatabase.GetAssetPath(cubeMap);
                            if (srcTexturePath.EndsWith(".hdr", StringComparison.OrdinalIgnoreCase))
                            {
                                var hdr = new BabylonHDRCubeTexture();
                                hdr.size = cubeMap.width;
                                skytex = hdr;
                                CopyTextureCube(String.Format("{0}Skybox.hdr", SceneName), cubeMap, skytex, true);
                            }
                            else
                            {
                                skytex = new BabylonTexture();
                                CopyTextureCube(String.Format("{0}Skybox.hdr", SceneName), cubeMap, skytex, false);
                                if (png) skytex.extensions = new string[] { "_px.png", "_py.png", "_pz.png", "_nx.png", "_ny.png", "_nz.png" };
                            }
                        }
                    }
                    else if (RenderSettings.skybox.shader.name == "Skybox/6 Sided")
                    {
                        var frontTexture = RenderSettings.skybox.GetTexture("_FrontTex") as Texture2D;
                        var backTexture = RenderSettings.skybox.GetTexture("_BackTex") as Texture2D;
                        var leftTexture = RenderSettings.skybox.GetTexture("_LeftTex") as Texture2D;
                        var rightTexture = RenderSettings.skybox.GetTexture("_RightTex") as Texture2D;
                        var upTexture = RenderSettings.skybox.GetTexture("_UpTex") as Texture2D;
                        var downTexture = RenderSettings.skybox.GetTexture("_DownTex") as Texture2D;
                        if (frontTexture != null && backTexture != null && leftTexture != null && rightTexture != null && upTexture != null && downTexture != null)
                        {
                            skytex = new BabylonTexture();
                            skytex.name = String.Format("{0}Skybox", SceneName);

                            var frontTextureName = String.Format("{0}_pz{1}", skytex.name, fext);
                            var frontTexturePath = Path.Combine(babylonScene.OutputPath, frontTextureName);
                            CopyTextureFace(frontTexturePath, frontTextureName, frontTexture);

                            var backTextureName = String.Format("{0}_nz{1}", skytex.name, fext);
                            var backTexturePath = Path.Combine(babylonScene.OutputPath, backTextureName);
                            CopyTextureFace(backTexturePath, backTextureName, backTexture);

                            var leftTextureName = String.Format("{0}_px{1}", skytex.name, fext);
                            var leftTexturePath = Path.Combine(babylonScene.OutputPath, leftTextureName);
                            CopyTextureFace(leftTexturePath, leftTextureName, leftTexture);

                            var rightTextureName = String.Format("{0}_nx{1}", skytex.name, fext);
                            var rightTexturePath = Path.Combine(babylonScene.OutputPath, rightTextureName);
                            CopyTextureFace(rightTexturePath, rightTextureName, rightTexture);

                            var upTextureName = String.Format("{0}_py{1}", skytex.name, fext);
                            var upTexturePath = Path.Combine(babylonScene.OutputPath, upTextureName);
                            CopyTextureFace(upTexturePath, upTextureName, upTexture);

                            var downTextureName = String.Format("{0}_ny{1}", skytex.name, fext);
                            var downTexturePath = Path.Combine(babylonScene.OutputPath, downTextureName);
                            CopyTextureFace(downTexturePath, downTexturePath, downTexture);
                            if (png) skytex.extensions = new string[] { "_px.png", "_py.png", "_pz.png", "_nx.png", "_ny.png", "_nz.png" };
                        }
                    }
                    if (skytex != null)
                    {
                        skytex.isCube = true;
                        skytex.coordinatesMode = 5;
                        skytex.level = (SceneController != null) ? SceneController.skyboxOptions.lightIntensity : 1.0f;

                        var skybox = new BabylonMesh();
                        skybox.name = "sceneSkyboxMesh";
                        skybox.id = Guid.NewGuid().ToString();
                        skybox.indices = new[] { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23 };
                        skybox.positions = new[] { 50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, 50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, 50.0f, 50.0f, 50.0f, 50.0f, -50.0f, 50.0f, 50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, -50.0f, -50.0f, 50.0f, -50.0f, -50.0f, 50.0f, 50.0f, -50.0f, 50.0f, -50.0f, 50.0f, 50.0f, -50.0f, 50.0f, 50.0f, 50.0f, 50.0f, -50.0f, 50.0f, 50.0f, -50.0f, -50.0f, -50.0f, -50.0f, -50.0f, -50.0f, -50.0f, 50.0f };
                        skybox.uvs = new[] { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f };
                        skybox.normals = new[] { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0, 0f };

                        if (SceneController != null)
                        {
                            Color skycolor = SceneController.skyboxOptions.albedoColor;
                            Color skyreflect = SceneController.skyboxOptions.reflectivityColor;
                            var skyboxMaterial = new BabylonPBRMaterial()
                            {
                                name = "sceneSkyboxMaterial",
                                id = Guid.NewGuid().ToString(),
                                albedo = skycolor.ToFloat(),
                                reflectivity = skyreflect.ToFloat(),
                                microSurface = SceneController.skyboxOptions.microSurface,
                                cameraContrast = SceneController.skyboxOptions.cameraContrast,
                                cameraExposure = SceneController.skyboxOptions.cameraExposure,
                                directIntensity = SceneController.skyboxOptions.directIntensity,
                                emissiveIntensity = SceneController.skyboxOptions.emissiveIntensity,
                                specularIntensity = SceneController.skyboxOptions.specularIntensity,
                                environmentIntensity = SceneController.skyboxOptions.environmentIntensity
                            };

                            skyboxMaterial.reflectionTexture = skytex;
                            skyboxMaterial.backFaceCulling = false;
                            skyboxMaterial.disableLighting = true;
                            skybox.materialId = skyboxMaterial.id;
                            skybox.infiniteDistance = true;

                            babylonScene.MeshesList.Add(skybox);
                            babylonScene.MaterialsList.Add(skyboxMaterial);
                            babylonScene.AddTextureCube("sceneSkyboxMaterial");
                        }
                    }
                }
            }
        }