private void Awake() { main = this; iGUI = gameObject.GetComponent <IGUI>(); iGUI.WakeUp(); CreateWindows(); CreateGroups(); }
public GUI_window(GUI_Base guiBase, Window window, WindowControlHandler controlHandler, WindowCloseHandler closeHandler) { GuiBase = guiBase; WindowRect = window.windowRect; TitleText = window.titleText; ControlHandler = new WindowControlHandler(controlHandler); CloseHandler = new WindowCloseHandler(closeHandler); _hasMoveable = window.hasMoveable; _hasMinimizeButton = window.hasMinimizeButton; _hasCloseButton = window.hasCloseButton; _hasToolTipButton = window.hasToolTipButton; _HasTimeInTitle = window.hasTimeInTitle; ID = window.windowID; Enabled = window.enabled; PreInitWindow(); }
public void Awake() { gameObject.AddComponent <Indestructible>(); GuiBase = gameObject.AddComponent <GUI_Base>(); }