private void ToggleFastForward(string[] args) { _player.ToggleFastForward(); }
public void DoActions() { _player.Wait(1000); _player.StartRound(); _player.ToggleFastForward(); _player.PlaceTower(TowerType.Dart, 340, 240); _player.Wait(8300); _player.PlaceTower(TowerType.Hero, 1100, 200); _player.Wait(8000); var sniper1 = _player.PlaceTower(TowerType.Sniper, 1100, 300); _player.Wait(10000); _player.UpgradeTower(sniper1, UpgradePath.Bottom); _player.Wait(11500); _player.UpgradeTower(sniper1, UpgradePath.Bottom); _player.Wait(10500); _player.UpgradeTower(sniper1, UpgradePath.Top); _player.Wait(93000); _player.UpgradeTower(sniper1, UpgradePath.Bottom); _player.Wait(56000); _player.UpgradeTower(sniper1, UpgradePath.Bottom); _player.Wait(13000); _player.UpgradeTower(sniper1, UpgradePath.Top); _player.Wait(3000); var sniper2 = _player.PlaceTower(TowerType.Sniper, 1100, 400); _player.Wait(4000); _player.UpgradeTower(sniper2, UpgradePath.Middle); _player.Wait(4000); _player.UpgradeTower(sniper2, UpgradePath.Top); _player.Wait(13000); _player.UpgradeTower(sniper2, UpgradePath.Top); _player.Wait(3000); _player.UpgradeTower(sniper2, UpgradePath.Middle); _player.Wait(33000); _player.UpgradeTower(sniper2, UpgradePath.Middle); _player.Wait(3000); var sniper3 = _player.PlaceTower(TowerType.Sniper, 1100, 500); _player.Wait(3000); _player.UpgradeTower(sniper3, UpgradePath.Top); _player.Wait(15000); _player.UpgradeTower(sniper3, UpgradePath.Top); _player.Wait(3000); _player.UpgradeTower(sniper3, UpgradePath.Bottom); _player.Wait(3000); _player.UpgradeTower(sniper3, UpgradePath.Bottom); _player.Wait(15000); _player.UpgradeTower(sniper3, UpgradePath.Bottom); _player.Wait(45000); //_player.GoFreePlay(); _player.Wait(3000); //_player.Restart(); _player.Wait(3000); _player.Wait(1000); }