/// <summary> /// Converts 0-1 Colour values to percentage equivalents. /// </summary> /// <param name="_col"></param> /// <returns></returns> public static Vector3 ColourToPercentage(Color _col) { return(BaneMath.MultiplyVector3(ColourToVector3(_col), 100)); }
/// <summary> /// Multiplies the scale of the object provided in World Space. /// </summary> /// <param name="_object"></param> /// <param name="_parent"></param> /// <param name="_scale"></param> public static void SetWorldScale(Transform _object, Transform _parent, float _scale) { _object.SetParent(null); _object.localScale = BaneMath.MultiplyVector3(_object.localScale, _scale); _object.SetParent(_parent); }