public static MainManager GetInstance() { if (instance == null) { instance = new MainManager(); } return(instance); }
public void SelectUpGroundOrDownGround(int num) { switch (num) { case 0: Debug.Log("显示地面"); MainManager.GetInstance().overground.SetActive(true); Camera.main.GetComponent <BLCameraControl>().LookAtResAutoDis(MainManager.GetInstance().overground.transform); break; case 1: Debug.Log("显示地下"); MainManager.GetInstance().overground.SetActive(false); Camera.main.GetComponent <BLCameraControl>().LookAtResAutoDis(GameObject.Find("TViewBase").transform); break; default: break; } }
// Start is called before the first frame update private void Awake() { instance = this; }