예제 #1
0
파일: RRT.cs 프로젝트: michaelchi08/BRRT
        /// <summary>
        /// Steps to node.
        /// Takes a start and an end node and the argument wether to go straight or in a circle.
        /// Steps into this direction
        /// </summary>
        /// <param name="Start">Start.</param>
        /// <param name="End">End.</param>
        private void StepToNodeStraight(RRTNode Start, RRTNode End)
        {
            double  distance      = RRTHelpers.CalculateDistance(Start, End);
            double  angle         = RRTHelpers.CalculateAngle(Start, End);
            double  cosArgument   = Math.Cos(angle);
            double  sinArgument   = Math.Sin(angle);
            RRTNode lastFoundNode = null;

            //Lambda function that calculates a new point from a given x value
            //Checks if the node is valid
            //Adds it into the list of nodes.
            //Returns false if point not valid
            Func <double, bool> CalculateNewPoint = (double x) =>
            {
                int NewX = Start.Position.X + (int)((double)x * cosArgument);
                int NewY = Start.Position.Y + (int)((double)x * sinArgument);
                if (!PointValid(new Point(NewX, NewY)))
                {
                    if (lastFoundNode == null)
                    {
                        RRTNode BetweenNode = new RRTNode(new Point(NewX, NewY), Start.Orientation, Start);
                        Start.AddSucessor(BetweenNode);
                        lastFoundNode        = BetweenNode;
                        BetweenNode.Inverted = End.Inverted;
                        this.AllNodes.Add(BetweenNode);
                    }
                    else
                    {
                        RRTNode BetweenNode = new RRTNode(new Point(NewX, NewY), lastFoundNode.Orientation, lastFoundNode);
                        lastFoundNode.AddSucessor(BetweenNode);
                        lastFoundNode        = BetweenNode;
                        BetweenNode.Inverted = End.Inverted;
                        this.AllNodes.Add(BetweenNode);
                    }
                    return(true);
                }
                else
                {
                    return(false);
                }
            };

            for (double x = 0; x < distance; x += StepWidth)
            {
                if (!CalculateNewPoint(x))
                {
                    break;
                }
            }
        }
예제 #2
0
파일: RRT.cs 프로젝트: michaelchi08/BRRT
        /// <summary>
        /// Do a step into the right direction
        /// </summary>
        private void DoStep()
        {
            bool Curve = RRTHelpers.BooleanRandom(this.PreferStraight);
            //Select a random base node from the list of all nodes
            RRTNode RandomNode = RRTHelpers.SelectRandomNode(AllNodes);

            //large value -> don' take nearest so often
            bool SelectNearest = RRTHelpers.BooleanRandom(130);

            if (SelectNearest)
            {
                //Take from 10 nodes the node that is the nearest to the endpoint
                double bestDistance = RRTHelpers.CalculateDistance(RandomNode, EndRRTNode);
                for (int i = 0; i < 10; i++)
                {
                    RRTNode NewNode  = RRTHelpers.SelectRandomNode(AllNodes);
                    double  distance = RRTHelpers.CalculateDistance(NewNode, EndRRTNode);
                    if (distance < bestDistance)
                    {
                        bestDistance = distance;
                        RandomNode   = NewNode;
                    }
                }
            }
            if (!Curve)
            {
                //First go straight
                //Get a new straight or drift random node
                RRTNode NewStraightNode = RRTHelpers.GetRandomStraightPoint(RandomNode, this.MaximumDrift, this.StraightInvertProbability);
                //Now step to the new node
                StepToNodeStraight(RandomNode, NewStraightNode);
            }
            else
            {
                //Second go curve
                double  Distance     = 0;
                double  Angle        = 0;
                double  BaseAngle    = 0;
                bool    Left         = false;
                Point   Middle       = new Point();
                RRTNode NewCurveNode = RRTHelpers.GetRandomCurvePoint(RandomNode, this.MinumumRadius, ref Distance, ref Angle, ref BaseAngle, ref Middle, ref Left);
                //RRTHelpers.DrawImportantNode(NewCurveNode, InternalMap, 4, Color.CornflowerBlue);
                StepToNodeCurve(RandomNode, NewCurveNode, Distance, Angle, BaseAngle, Middle, Left);
            }
        }
예제 #3
0
        /// <summary>
        /// Calculates the length and the amount of nodes in the path.
        /// </summary>
        public void CalculateLength()
        {
            Length     = 0;
            CountNodes = 0;
            RRTNode previous = Start;

            while (previous != null)
            {
                if (previous.Predecessor != null)
                {
                    Length += RRTHelpers.CalculateDistance(previous, previous.Predecessor);
                }
                previous = previous.Predecessor;
                CountNodes++;
            }
            //Put them into the list.
            NodesList = ToList();
        }
예제 #4
0
        private bool StepCurve(RRTNode node1, RRTNode node2, double delta, System.Drawing.Point middle, double radius, double angle, double theta)
        {
            double outerlength = Math.Abs(delta * RRTHelpers.ToRadians * radius);
            double steps       = outerlength / StepWidthCurve;
            double angleStep   = delta / steps;

            RRTNode start = node1.Clone();
            RRTNode end   = node2.Clone();

            double  beforeLength = 0;
            RRTNode temp         = node1;

            while (temp.Position != end.Position)
            {
                if (temp == null || temp.Predecessor == null)
                {
                    break;
                }
                beforeLength += RRTHelpers.CalculateDistance(temp, temp.Predecessor);
                temp          = temp.Predecessor;
            }

            RRTNode lastNode = null;
            bool    success  = true;

            for (int i = 0; i < (int)steps; i++)
            {
                int    NewX           = (int)(middle.X - Math.Cos(RRTHelpers.SanatizeAngle(theta * RRTHelpers.ToDegree + i * angleStep) * RRTHelpers.ToRadians) * radius);
                int    NewY           = (int)(middle.Y - Math.Sin(RRTHelpers.SanatizeAngle(theta * RRTHelpers.ToDegree + i * angleStep) * RRTHelpers.ToRadians) * radius);
                double NewOrientation = RRTHelpers.SanatizeAngle(node1.Orientation + i * angleStep);
                if (InternalMap.IsOccupied(NewX, NewY))
                {
                    success = false;
                    break;
                }

                RRTNode newNode = null;
                if (lastNode == null)
                {
                    newNode          = new RRTNode(new System.Drawing.Point(NewX, NewY), NewOrientation, start);
                    newNode.Inverted = start.Inverted;
                    start.Successors.Add(newNode);
                }
                else
                {
                    newNode = new RRTNode(new System.Drawing.Point(NewX, NewY), NewOrientation, lastNode);
                    lastNode.Successors.Add(newNode);
                    newNode.Inverted = lastNode.Inverted;
                    //RRTHelpers.DrawImportantNode (newNode, InternalMap, 5, Color.DarkOrange);
                }
                lastNode = newNode;
            }

            if (lastNode == null)
            {
                success = false;
            }

            //We successfully connected them
            if (success)
            {
                double afterLength = 0;
                temp = lastNode;
                while (temp.Position != end.Position)
                {
                    if (temp == null || temp.Predecessor == null)
                    {
                        break;
                    }
                    afterLength += RRTHelpers.CalculateDistance(temp, temp.Predecessor);
                    temp         = temp.Predecessor;
                }

                if (afterLength > beforeLength)
                {
                    return(false);
                }
                end.Predecessor = lastNode;
                lastNode.AddSucessor(end);
                if (node1.Predecessor != null)
                {
                    node1.Predecessor.Successors.Clear();
                    node1.Predecessor.AddSucessor(start);

                    start.Predecessor = node1.Predecessor;
                }
                else
                {
                    Console.WriteLine("Node1.Predecessor was null");
                }

                if (node2.Successors.Count > 0)
                {
                    end.AddSucessor(node2.Successors[0]);
                    node2.Successors[0].Predecessor = end;
                    node2.Predecessor = null;
                    node2.Successors.Clear();
                }
                else
                {
                    Console.WriteLine("Node2.Successor[0] was null");
                }
                node1.Successors.Clear();
                node2.Successors.Clear();
                node2.Predecessor = null;
                node1.Predecessor = null;
                Path.CalculateLength();
                return(true);
            }
            return(false);
        }
예제 #5
0
        /// <summary>
        /// Optimize two points taken from the path by trying to connect them via a curve.
        /// </summary>
        public bool OptimizeCurves(RRTNode start, RRTNode end)
        {
            //Calculate distance
            double distance = RRTHelpers.CalculateDistance(start, end);

            //Distance is too small that it makes sense to optimize it
            if (distance < 10)
            {
                return(false);
            }
            //Calculate angle delta (angle between orientations) (in degrees)
            double delta = end.Orientation - start.Orientation;
            //Calculate angle between points (in radians)
            double angle = RRTHelpers.CalculateAngle(start, end);

            //We can't go from inverted to not inverted (not from forward to backwards or the other way round)
            //NOTE Mit Kurvenfahrt ist das kein Problem, kann aber vermehrt zu Wendeschleifen führen
            if (start.Inverted != end.Inverted)
            {
                return(false);
            }

            //Now decide if going straight is way to go
            //NOTE delta ist entweder sehr klein oder sehr groß (fast 360°, siehe Hilfsfunktion "anglesAreClose" in pseudocode)
            //NOTE Im zweiten Check prüfe, ob Orientierung und Fahrtwinkel näher zusammenliegen als MaximumDriftAngle
            if (AnglesAreClose(delta, 0, AllowedOrientationDeviation) && (AnglesAreClose(start.Orientation, angle * RRTHelpers.ToDegree, MaximumDriftAngle)))
            //if (Math.Abs (delta) < AllowedOrientationDeviation*5 && Math.Abs(angle*RRTHelpers.ToDegree) < MaximumDriftAngle)
            {
                //The deviation in the orientation is small enough we can accept going straight (or drift)
                //And the angle between the points is smaller than the maximum drift we can do


                //Step straight or in a drift. This function may manipulate the path
                bool ret = StepStraight(start, end, distance, angle);
                return(ret);
            }
            else
            {
                //We try a curve


                double theta  = RRTHelpers.SanatizeAngle(angle * RRTHelpers.ToDegree + Math.Sign(delta) * (180 - Math.Abs(delta)) / 2) * RRTHelpers.ToRadians;
                double radius = Math.Abs(distance / (2 * Math.Sin(delta * RRTHelpers.ToRadians / 2)));
                //Check if the radius is > minimum radius
                if (radius < MinimumRadius)
                {
                    return(false);
                }

                //Calculate middle point (theta is in radians)
                double midX = start.Position.X + Math.Cos(theta) * radius;
                double midY = start.Position.Y + Math.Sin(theta) * radius;

                //RRTHelpers.DrawImportantNode (new RRTNode (new System.Drawing.Point ((int)midX, (int)midY), theta, null), InternalMap, 5, System.Drawing.Color.DarkMagenta);
                //Theta in radians, delta in degrees -> gamma in degrees
                double gamma = start.Orientation - RRTHelpers.SanatizeAngle(theta * RRTHelpers.ToDegree - Math.Sign(delta) * 90);

                double driftAngle = gamma;                 //In degree


                if (Math.Abs(driftAngle) / MaximumDriftAngle + MinimumRadius / radius >= 1)
                {
                    return(false);
                }



                bool ret = StepCurve(start, end, delta, new System.Drawing.Point((int)midX, (int)midY), radius, angle, theta);
                return(ret);
            }
        }
예제 #6
0
        /// <summary>
        /// Optimize our path so we hit the endpoint
        /// </summary>
        public void OptimizeForEndPoint()
        {
            //Go along from then nearest point to the endpoint
            RRTNode previous = Path.Start;

            Console.WriteLine("Path length before optimization for endpoint: " + Path.Length + " Count: " + Path.CountNodes + " Cost: " + Path.Cost());
            Console.WriteLine();

            while (previous != null)
            {
                if (previous == null)
                {
                    break;
                }
                //Calculate angle delta (angle between orientations) (in degrees)
                double delta = previous.Orientation - EndPoint.Orientation;
                double angle = RRTHelpers.CalculateAngle(previous, EndPoint);
                //Check if the orientation of the selected point is nearly the same as the orientation of the endpoint
                //if (Math.Abs(previous.Orientation - EndPoint.Orientation) < AllowedOrientationDeviation * 5 || 180 -Math.Abs(previous.Orientation - EndPoint.Orientation) < AllowedOrientationDeviation * 5 )
                if (AnglesAreClose(delta, 0, AllowedOrientationDeviation) && (AnglesAreClose(EndPoint.Orientation, angle * RRTHelpers.ToDegree, MaximumDriftAngle)))
                {
                    //Okey connect them
                    RRTNode selectedNode = previous;
                    RRTNode lastNode     = null;
                    //Create a clone we can work on
                    RRTNode start    = selectedNode.Clone();
                    double  Distance = RRTHelpers.CalculateDistance(selectedNode, EndPoint);

                    if (Math.Abs(RRTHelpers.SanatizeAngle(angle * RRTHelpers.ToDegree)) > this.MaximumDriftAngle)
                    {
                        previous = previous.Predecessor;
                        continue;
                    }
                    bool success = true;

                    //Connect them
                    for (double i = 0; i <= Distance; i += StepWidthEnd)
                    {
                        //Create new point
                        int NewX = (int)(selectedNode.Position.X + i * Math.Cos(angle));
                        int NewY = (int)(selectedNode.Position.Y + i * Math.Sin(angle));

                        //Check if this point is occupied
                        if (InternalMap.IsOccupied(NewX, NewY))
                        {
                            success = false;
                            break;
                        }


                        RRTNode newNode = null;
                        if (lastNode == null)
                        {
                            newNode = new RRTNode(new System.Drawing.Point(NewX, NewY), start.Orientation, start);
                            start.Successors.Add(newNode);
                        }
                        else
                        {
                            newNode = new RRTNode(new System.Drawing.Point(NewX, NewY), start.Orientation, lastNode);
                            lastNode.Successors.Add(newNode);
                        }
                        lastNode = newNode;
                    }
                    if (lastNode == null)
                    {
                        success = false;
                    }
                    if (success)
                    {
                        Path.Start = lastNode;
                        //Replace the selectNode with our start node.
                        start.Predecessor = selectedNode.Predecessor;
                        selectedNode.Predecessor.Successors.Clear();
                        selectedNode.Predecessor.AddSucessor(start);
                        selectedNode.Predecessor = null;
                        selectedNode.Successors.Clear();
                        previous = start;
                    }
                }
                previous = previous.Predecessor;
            }
            Path.CalculateLength();
            Console.WriteLine("Path length after optimization for endpoint: " + Path.Length + " Count: " + Path.CountNodes + " Cost: " + Path.Cost());
        }
예제 #7
0
파일: RRT.cs 프로젝트: michaelchi08/BRRT
        /// <summary>
        /// Find a path from the endpoint to the startpoint.
        /// This is done by looking at all points and selecting the points that are in the given target area.
        /// Their orientation may only vary by the given AcceptableOrientationDeviation.
        /// </summary>
        /// <returns>The path to target.</returns>
        public List <RRTPath> FindPathToTarget()
        {
            //Move area around the endpoint
            Rectangle TranslatedTargetArea = new Rectangle(EndPoint.X - TargetArea.Width / 2, EndPoint.Y + TargetArea.Height / 2, TargetArea.Width, TargetArea.Height);
            Graphics  g = Graphics.FromImage(InternalMap.ImageMap);

            g.DrawRectangle(Pens.Fuchsia, new Rectangle(InternalMap.ToMapCoordinates(TranslatedTargetArea.Location), TranslatedTargetArea.Size));

            List <RRTNode> NodesInTargetArea = new List <RRTNode>();
            List <RRTPath> Paths             = new List <RRTPath>();

            //Step through all nodes
            foreach (var item in AllNodes)
            {
                //Check if the rectangle contains the point and check the orientation
                if (Math.Abs(item.Orientation - EndRRTNode.Orientation) < AcceptableOrientationDeviation)
                {
                    if ((Math.Abs(EndPoint.X - item.Position.X) < TargetArea.Width / 2) && (Math.Abs(EndPoint.Y - item.Position.Y) < TargetArea.Height / 2))
                    {
                        //Add to the list of found nodes.
                        NodesInTargetArea.Add(item);
                        Console.WriteLine("Found node in target area: " + item);
                    }
                }
            }
            //In case no point was found return
            if (NodesInTargetArea.Count == 0)
            {
                return(Paths);
            }

            //Some helpers for creating a nice color for the paths ;)
            int B    = 0;
            int R    = 255;
            int Step = 255 / NodesInTargetArea.Count;

            //Step through all found nodes
            foreach (var item in NodesInTargetArea)
            {
                //Calculate length
                double length = 0;

                //Follow the Predecessor until their is none (this is the startpoint then)
                RRTNode previous = item.Predecessor;
                RRTNode end      = null;

                while (previous != null)
                {
                    if (previous.Predecessor != null)
                    {
                        //TODO replace with RRTHelpers.CalculateDistance
                        length += RRTHelpers.CalculateDistance(previous, previous.Predecessor);
                        //length += Math.Sqrt (Math.Pow (previous.Position.X - previous.Predecessor.Position.X, 2) + Math.Pow (previous.Position.Y - previous.Predecessor.Position.Y, 2));
                    }
                    else
                    {
                        end = previous;
                    }
                    previous = previous.Predecessor;
                }
                //Create new path from start and end item
                RRTPath path = new RRTPath(item, end);
                Paths.Add(path);
                path.Color = Color.FromArgb(R, 50, B);

                path.DistanceToEnd        = RRTHelpers.CalculateDistance(path.Start, EndRRTNode);
                path.OrientationDeviation = path.Start.Orientation - EndRRTNode.Orientation;
                B += Step;
                R -= Step;
            }

            //Sort the list by the cost function of the given paths
            Paths.Sort((RRTPath x, RRTPath y) => {
                if (x.Cost() > y.Cost())
                {
                    return(1);
                }
                else
                {
                    return(-1);
                }
            });
            //List<RRTPath> SortedList = Paths.AsParallel().OrderBy(o => o.Cost()).ToList();
            foreach (var item in Paths)
            {
                Console.WriteLine("Length for path " + item.Color.ToString() + " : " + item.Length + " Distance to End: " + item.DistanceToEnd + " OrientationDif: " + item.OrientationDeviation);
            }


            return(Paths);
        }