private void GUIKeys() { if (Event.current.type == EventType.KeyUp && Event.current.keyCode == KeyCode.Delete) { BocsCyclesNodeManager.DeleteNode(BocsCyclesNodeManager.SelectedNode); SaveNodes(); cyclesNeedsUpdate = true; } if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Space) { BocsCyclesNodeManager.SnapToGrid(); SaveNodes(); } }