private void On_LerpTransform_AnimationEnded(AnimationLerp <Transform> animationLerp) { if (UIManager.IsInstanceSet) { InvokeEventIfBound(CameraMovementEnded, UIManager.Instance.CurrentBFraneFocused); } }
protected virtual void On_AnimationEnded(AnimationLerp <A> animationLerp) { if (logAnimationEvents == true) { LogConsole(AnimationName + " ended"); } }
private void On_AnimationStopped(AnimationLerp <A> animationLerp) { if (logAnimationEvents == true) { LogConsole(AnimationName + " stopped"); } }
protected virtual void On_AnimationUpdated(AnimationLerp <A> animationLerp, A value) { if (logAnimationEvents == true) { LogConsole(AnimationName + " progressed : " + CurrentPercentage); } }
protected virtual void On_AnimationStarted(AnimationLerp <A> animationLerp) { if (logAnimationEvents == true) { LogConsole(AnimationName + " started. Play time : " + PlayDuration); } }
protected override void On_AnimationUpdated(AnimationLerp <Color> animationLerp, Color value) { base.On_AnimationUpdated(animationLerp, value); if (animationMeshRenderer) { animationMeshRenderer.material.SetColor(parameterName, value); } }
private void On_AnimLerp_Down_AnimationEnded(AnimationLerp <Transform> obj) { OnNotificationEnded(); }
/* Down */ private void On_AnimLerp_Down_AnimationUpdated(AnimationLerp <Transform> arg1, Transform value) { //transform.localPosition = value.position; }
private void On_AnimLerp_Up_AnimationEnded(AnimationLerp <Transform> obj) { StartNewCoroutine(ref WaitThenPlayDownAnimationEnumerator, WaitThenPlayDownAnimationCoroutine()); }
protected override void On_AnimationEnded(AnimationLerp <Transform> animationLerp) { base.On_AnimationEnded(animationLerp); //AnimatedTransform = null; }
protected override void On_AnimationEnded(AnimationLerp <Color> animationLerp) { base.On_AnimationEnded(animationLerp); animationMeshRenderer = null; }