예제 #1
0
        public static BuildAssetBundleConfig Load()
        {
            BuildAssetBundleConfig config = UnityEditor.AssetDatabase.LoadAssetAtPath <BuildAssetBundleConfig>(PATH);

            config.TrimData();
            return(config);
        }
예제 #2
0
        private static void OpenBuildAssetBundleWindow()
        {
            s_abBuilderWindow = CreateWindow <AssetBundleBuildEditor>("AssetBundle Builder");
            s_abBuilderWindow._buildAbConfig       = BuildAssetBundleConfig.Load();
            s_abBuilderWindow._selectPlatformIndex = Utility.Platform.GetRuntimePlatformIndex(Utility.Platform.CurrentRuntimePlatform);

            s_abBuilderWindow.Show();
        }