public static BuildAssetBundleConfig Load() { BuildAssetBundleConfig config = UnityEditor.AssetDatabase.LoadAssetAtPath <BuildAssetBundleConfig>(PATH); config.TrimData(); return(config); }
private static void OpenBuildAssetBundleWindow() { s_abBuilderWindow = CreateWindow <AssetBundleBuildEditor>("AssetBundle Builder"); s_abBuilderWindow._buildAbConfig = BuildAssetBundleConfig.Load(); s_abBuilderWindow._selectPlatformIndex = Utility.Platform.GetRuntimePlatformIndex(Utility.Platform.CurrentRuntimePlatform); s_abBuilderWindow.Show(); }