private void OnEnable() { _settings = target as BMSettings; _newSceneStyle = new GUIStyle(); _newSceneStyle.normal.textColor = Color.green; _scenesVersionDict = BMEditUtility.GetDictionaryFromFile(_settings.scenesVersionFile); if (_scenesVersionDict == null) { _scenesVersionDict = new Dictionary <string, string>(); } }
private bool CheckModify(string atlasDir) { Dictionary <string, string> md5Map = BMEditUtility.GetDictionaryFromFile(Path.Combine(atlasDir, "manifest.txt")); bool modify = false; if (md5Map == null) { modify = true; } else { FileInfo[] resFiles = BMEditUtility.GetAllFiles(atlasDir, "*.*"); for (int i = 0; i < resFiles.Length; i++) { FileInfo info = resFiles[i]; if (info.FullName.EndsWith(".meta", StringComparison.Ordinal) || info.FullName.EndsWith(".txt", StringComparison.Ordinal)) { continue; } string spriteFileName = Path.GetFileName(info.FullName); string oldmd5; string md5 = HashHelper.ComputeMD5(Path.Combine(atlasDir, spriteFileName)); if (md5Map.TryGetValue(spriteFileName, out oldmd5)) { if (md5 != oldmd5) { modify = true; break; } } else { modify = true; break; } } } return(modify); }
private static void StartBuild(bool forceBuild, Language language, BuildTarget buildTarget, bool moveBundle = false) { //加载打包配置 BundleBuilder.settings = AssetDatabase.LoadAssetAtPath <BMSettings>(BMSettings_Path); //加载场景版本号 BundleBuilder.scenesVersionDict = BMEditUtility.GetDictionaryFromFile(BundleBuilder.settings.scenesVersionFile); if (BundleBuilder.scenesVersionDict == null) { BundleBuilder.scenesVersionDict = new Dictionary <string, string>(); } //Output_Path = Application.dataPath.Replace("Assets", "TestBundle"); BundleBuilder.Output_Root_Path = Application.dataPath.Replace("Assets", BundleBuilder.settings.BuildOutputDirName); BundleBuilder.Output_Path = BundleBuilder.Output_Root_Path + "/" + language.ToString() + "/" + buildTarget.ToString(); string historyBuildInfoPath = BundleBuilder.Output_Path + "/" + BMConfig.BundleDataFile; BundleBuilder.historyBuildInfo = forceBuild ? null : LoadHistoryBundleData(historyBuildInfoPath); if (BundleBuilder.settings.tempForceBuild) { forceBuild = true; BundleBuilder.settings.tempForceBuild = false; BMEditUtility.SaveSetting(BundleBuilder.settings); } BundleBuilder.StartBuild(forceBuild, Language.zh_CN, buildTarget, true, BundleBuilder.settings.encodeLuaFile, moveBundle); }