예제 #1
0
        public ThreatDamageResult TakeAttack(ThreatDamage damage)
        {
            var result = new ThreatDamageResult();

            foreach (var zone in damage.ZoneLocations.Select(zoneLocation => ZonesByLocation[zoneLocation]))
            {
                bool isDestroyed;
                switch (damage.ThreatDamageType)
                {
                case ThreatDamageType.Internal:
                case ThreatDamageType.IgnoresShields:
                    isDestroyed          = zone.TakeDamage(damage.Amount);
                    result.ShipDestroyed = result.ShipDestroyed || isDestroyed;
                    break;

                case ThreatDamageType.ReducedByTwoAgainstInterceptors:
                    var amount = damage.Amount;
                    if (InterceptorStation.Players.Any())
                    {
                        amount -= 2;
                    }
                    isDestroyed          = zone.TakeAttack(amount, ThreatDamageType.Standard);
                    result.ShipDestroyed = result.ShipDestroyed || isDestroyed;
                    break;

                default:
                    isDestroyed          = zone.TakeAttack(damage.Amount, damage.ThreatDamageType);
                    result.ShipDestroyed = result.ShipDestroyed || isDestroyed;
                    break;
                }
            }
            return(result);
        }
예제 #2
0
 public ThreatDamageResult TakeAttack(ThreatDamage damage)
 {
     var result = new ThreatDamageResult();
     foreach (var zone in damage.ZoneLocations.Select(zoneLocation => ZonesByLocation[zoneLocation]))
     {
         bool isDestroyed;
         switch (damage.ThreatDamageType)
         {
             case ThreatDamageType.Internal:
             case ThreatDamageType.IgnoresShields:
                 isDestroyed = zone.TakeDamage(damage.Amount);
                 result.ShipDestroyed = result.ShipDestroyed || isDestroyed;
                 break;
             case ThreatDamageType.ReducedByTwoAgainstInterceptors:
                 var amount = damage.Amount;
                 if (InterceptorStation.Players.Any())
                     amount -= 2;
                 isDestroyed = zone.TakeAttack(amount, ThreatDamageType.Standard);
                 result.ShipDestroyed = result.ShipDestroyed || isDestroyed;
                 break;
             default:
                 isDestroyed = zone.TakeAttack(damage.Amount, damage.ThreatDamageType);
                 result.ShipDestroyed = result.ShipDestroyed || isDestroyed;
                 break;
         }
     }
     return result;
 }