private void PerformInvalidAction(Player player, int currentTurn) { InterceptorComponent.PerformNoAction(player, currentTurn); player.ShiftFromPlayerActions(currentTurn); }
public override void PerformNoAction(Player performingPlayer) { InterceptorComponent.PerformNoAction(performingPlayer); }
public override PlayerDamage PerformAAction(Player performingPlayer, int currentTurn, bool isHeroic) { performingPlayer.Shift(currentTurn); InterceptorComponent.PerformNoAction(performingPlayer); return(null); }
public override void PerformCAction(Player performingPlayer, int currentTurn) { performingPlayer.Shift(currentTurn); InterceptorComponent.PerformNoAction(performingPlayer); //TODO: Change to a further interceptor station instead, if variable range interceptors are in use }
public override void PerformBAction(Player performingPlayer, int currentTurn, bool isHeroic) { performingPlayer.Shift(currentTurn); InterceptorComponent.PerformNoAction(performingPlayer); }