public void CutNode() { mCopyNode = null; mCutNode = mSelectedNode; if (mSelectedNode != null) { BehaviorTreeTipsHelper.ShowMessage("剪切节点" + mSelectedNode.NodeData.Id); } }
public void SaveAll() { if (!CheckHasTreeDesc()) { return; } if (!CheckSatisfyInput()) { return; } SavePrefabTree(); Log.Info("保存成功!"); BehaviorTreeTipsHelper.ShowMessage("保存成功!"); }
public void HandleEvents() { Event e = Event.current; switch (e.type) { case EventType.MouseDown: GUI.FocusControl(""); mMousePos = e.mousePosition; if (!BTEditorWindow.windowRect.Contains(mMousePos)) { BTEditorWindow.Instance.CloseSubWin(); } if (BTEditorWindow.windowRect.Contains(mMousePos) && BTEditorWindow.IsShowSubWin) { break; } //单击选中 if (e.button == 0) { CheckMouseInNode(); } //双击折叠 if (e.button == 0 && e.clickCount == 2 && mState != State.ConnectLeft && mState != State.ConnectRight) { mSelectedNode?.Fold(); CalcGraphRect(); } //右键 if (e.button == 1) { //取消选中 mSelectedNode?.onSelect(false); mSelectedNode = null; //重新选中 CheckMouseInNode(); //右键菜单 PopMenu(); } if (e.button == 0 && e.mousePosition.x < mLeftWidth + 30 && e.mousePosition.x > mLeftWidth) { mDragingLeftBorder = true; } if (e.button == 0 && e.mousePosition.x < mLeftWidth + mBorderRect.width && e.mousePosition.x > mLeftWidth + mBorderRect.width - 30) { mDragingRightBorder = true; } break; case EventType.MouseUp: if (BTEditorWindow.windowRect.Contains(mMousePos) && BTEditorWindow.IsShowSubWin) { break; } if (e.button == 0 && e.shift) { mSelectedNode.Offset = mSrcOffset; mSelectedNode.Parent.AutoSort(); CheckMouseInNode(); } if (e.button == 0) { CheckMouseInNode(); } mState = State.Normal; mDragingLeftBorder = false; mDragingRightBorder = false; break; case EventType.MouseDrag: //中键 if (e.button == 2 || (e.button == 0 && e.alt)) { mScrollPosition.x -= e.delta.x; mScrollPosition.y -= e.delta.y; mState = State.Normal; return; } if (e.button == 0 && e.shift) { if (mSelectedNode != null) { mSrcOffset = mSelectedNode.Offset; mSelectedNode.onDrag(e.delta); mState = State.Shift; } return; } if (e.button == 0 && e.control) { if (mSelectedNode != null) { mSrcOffset = mSelectedNode.Offset; mSelectedNode.onDrag(e.delta); mState = State.Ctrl; } return; } if (mDragingLeftBorder) { mLeftWidth += e.delta.x; return; } if (mDragingRightBorder) { mRightWidth -= e.delta.x; Game.EventSystem.Run(EventIdType.BehaviorTreeRightDesignerDrag, e.delta.x); return; } //左键 if (e.button == 0 && (e.control || !mLock)) { if (mSelectedNode != null) { mSelectedNode.onDrag(e.delta); mState = State.Drag; DrawMouseIcon("DragIcon"); } } break; case EventType.KeyUp: //F1自动排序 if (e.keyCode == KeyCode.F1) { RootNode?.AutoSort(); RootNode.UpdateChildren(); } if (e.keyCode == KeyCode.F2) { mLock = !mLock; if (mLock) { BehaviorTreeTipsHelper.ShowMessage("节点位置已锁定"); } else { BehaviorTreeTipsHelper.ShowMessage("节点位置已解锁"); } } if (e.keyCode == KeyCode.Delete) { RemoveNode(); } break; case EventType.MouseMove: DrawMouseIcon("DragIcon2"); break; } }