예제 #1
0
        public void AddConstants(ref Bj_structure inputbj)
        {
            string s = "";

            s += "    //***************************************************************************" + Environment.NewLine;
            s += "    //*" + Environment.NewLine;
            s += "    //*  Globals of ModCraft" + Environment.NewLine;
            s += "    //*" + Environment.NewLine;
            s += "    //***************************************************************************" + Environment.NewLine + Environment.NewLine;
            s += "    // race constant" + Environment.NewLine;
            for (int i = 0; i < this.RaceNameConstants.Length; i++)
            {
                s += RaceNameConstants[i] + Environment.NewLine;
            }

            for (int i = 0; i < inputbj.substance.Count; i++)
            {
                if (inputbj.substance[i].GetType() == typeof(ArrayList))
                {
                    ((ArrayList)inputbj.substance[i]).Add(Environment.NewLine);
                    ((ArrayList)inputbj.substance[i]).Add(s);
                    break;
                }
            }
        }
예제 #2
0
        public void ModifyMeleeAI(ref Bj_structure inputbj, ArrayList raceinfolist, bool debug = false)
        {
            this.ClearFunctions(ref inputbj, "MeleeStartingAI", false);
            string s       = Template.head2 + Environment.NewLine + "                ";
            bool   HasData = false;
            string aip     = "";

            for (int i = 0; i < this.RaceName.Length; i++)
            {
                string add = Template.body2.Replace("[RACE]", this.RaceName[i].ToUpper());
                HasData = false;
                aip     = "";
                //取数据,看是否原先有
                for (int j = 0; j < raceinfolist.Count; j++)
                {
                    if (((raceinfo)raceinfolist[j]).raceName.ToLower() == RaceName[i].ToLower() && (((raceinfo)raceinfolist[j]).aiPath != "" || ((raceinfo)raceinfolist[j]).aiPath != ".ai"))
                    {
                        aip = ((raceinfo)raceinfolist[j]).aiPath;
                        if (aip.Length >= 3)
                        {
                            aip = aip.Substring(0, aip.Length - 3);
                        }
                        HasData = true;
                        break;
                    }
                }
                if (HasData && aip != "")
                {
                    add = add.Replace("[race]", aip);
                }
                else
                {
                    if (RaceName[i].ToLower() == "nightelf")
                    {
                        add = add.Replace("[race]", "elf");
                    }
                    else
                    {
                        add = add.Replace("[race]", this.RaceName[i].ToLower());
                    }                                                                   //特殊
                    if (RaceName[i].ToLower() == "undead")
                    {
                        //食尸鬼巡逻位置
                        add = add.Substring(0, add.LastIndexOf(Environment.NewLine)) + Environment.NewLine + "                    call RecycleGuardPosition(bj_ghoul[index])" + add.Substring(add.LastIndexOf(Environment.NewLine), add.Length - add.LastIndexOf(Environment.NewLine));
                    }
                }
                s += add;
            }
            s += Environment.NewLine + "                    ";
            s += Template.feet2;
            //MessageBox.Show(s);   //debug用

            //修改BJ
            EditFunc(ref inputbj, "MeleeStartingAI", s);
        }
예제 #3
0
 private int HasFunc(ref Bj_structure inputbj, string functionname)
 {
     for (int i = 0; i < inputbj.substance.Count; i++)
     {
         if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
         {
             return(i);
         }
     }
     return(-1);
 }
예제 #4
0
 public void AddCommentToBottom(ref Bj_structure inputbj, string comment)
 {
     Bj_structure.comment cs=new Bj_structure.comment();
     string s="";
     s += "//***************************************************************************" + Environment.NewLine;
     s += "//*" + Environment.NewLine;
     s += "//*  " + comment + Environment.NewLine;
     s += "//*" + Environment.NewLine;
     s += "//***************************************************************************" + Environment.NewLine;
     s += Environment.NewLine;
     cs.comments=s;
     cs.index = inputbj.commentCount;
     inputbj.commentCount++;
     inputbj.substance.Add(cs);
 }
예제 #5
0
 private void button5_Click(object sender, EventArgs e)
 {
     ChangeLabel(1);
     EditItems.Clear();
     AddItems.Clear();
     openFileDialog1.ShowDialog();
     if (openFileDialog1.FileName.Trim() != "" && File.Exists(openFileDialog1.FileName))
     {
         BJ = new Bj_structure(openFileDialog1.FileName);
         ListBJNew();
     }
     BJpath           = openFileDialog1.FileName;
     button14.Enabled = true;
     ChangeLabel(0);
 }
예제 #6
0
 public void ClearFunctions(ref Bj_structure inputbj, string functionname, bool IncludeComments = true)
 {
     int count = inputbj.substance.Count;
     //MessageBox.Show(count.ToString());
     for (int i = 0; i < count; i++)
     {
         if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
         {
             Bj_structure.function temp = ((Bj_structure.function)inputbj.substance[i]);
             if (IncludeComments) temp.description = "";
             temp.content = "";
             inputbj.substance[i] = temp;
         }
     }
 }
예제 #7
0
 private void EditFunc(ref Bj_structure inputbj, string functionname, string content, string comment = "")
 {
     for (int i = 0; i < inputbj.substance.Count; i++)
     {
         if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
         {
             Bj_structure.function temp = (Bj_structure.function)inputbj.substance[i];
             temp.content = content;
             if (comment != "")
             {
                 temp.description = comment;
             }
             inputbj.substance[i] = temp;
         }
     }
 }
예제 #8
0
        public void AddCommentToBottom(ref Bj_structure inputbj, string comment)
        {
            Bj_structure.comment cs = new Bj_structure.comment();
            string s = "";

            s          += "//***************************************************************************" + Environment.NewLine;
            s          += "//*" + Environment.NewLine;
            s          += "//*  " + comment + Environment.NewLine;
            s          += "//*" + Environment.NewLine;
            s          += "//***************************************************************************" + Environment.NewLine;
            s          += Environment.NewLine;
            cs.comments = s;
            cs.index    = inputbj.commentCount;
            inputbj.commentCount++;
            inputbj.substance.Add(cs);
        }
예제 #9
0
 private void button9_Click_1(object sender, EventArgs e)
 {
     Fname.Items.Clear();
     Fdescriptions.Text = "";
     Fcontent.Text      = "";
     button6.Enabled    = false;
     button7.Enabled    = false;
     button8.Enabled    = false;
     button2.Enabled    = false;
     button3.Enabled    = false;
     button4.Enabled    = false;
     button11.Enabled   = false;
     button10.Enabled   = false;
     button13.Enabled   = false;
     W3J = null;
     BJ  = null;
 }
예제 #10
0
        public void MoveFunctionsToButtom(ref Bj_structure inputbj, string functionname)
        {
            int count = inputbj.substance.Count;

            //MessageBox.Show(count.ToString());
            for (int i = 0; i < count; i++)
            {
                if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
                {
                    Bj_structure.function temp = ((Bj_structure.function)inputbj.substance[i]);
                    temp.description += "// MC_EDITED";
                    inputbj.substance.RemoveAt(i);
                    inputbj.substance.Add(temp);
                    i--;
                    count--;
                }
            }
        }
예제 #11
0
파일: Window.cs 프로젝트: Ev3nt/BJ_Edit
 private void button9_Click_1(object sender, EventArgs e)
 {
     Functions_list.Items.Clear();
     Descriptions.Text           = "";
     Code.Text                   = "";
     Functions_count.Text        = "0";
     New_functions_count.Text    = "0";
     Edited_functions_count.Text = "0";
     Add_function.Enabled        = false;
     Add_comment.Enabled         = false;
     Delete_function.Enabled     = false;
     Save_changes.Enabled        = false;
     Save_file.Enabled           = false;
     Load_w3mwts.Enabled         = false;
     Load_w3mj.Enabled           = false;
     Load_w3mmisc.Enabled        = false;
     W3J = null;
     BJ  = null;
 }
예제 #12
0
        public void ClearFunctions(ref Bj_structure inputbj, string functionname, bool IncludeComments = true)
        {
            int count = inputbj.substance.Count;

            //MessageBox.Show(count.ToString());
            for (int i = 0; i < count; i++)
            {
                if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
                {
                    Bj_structure.function temp = ((Bj_structure.function)inputbj.substance[i]);
                    if (IncludeComments)
                    {
                        temp.description = "";
                    }
                    temp.content         = "";
                    inputbj.substance[i] = temp;
                }
            }
        }
예제 #13
0
파일: Window.cs 프로젝트: Ev3nt/BJ_Edit
        private void button5_Click(object sender, EventArgs e)
        {
            ChangeLabel(1);
            EditItems.Clear();
            AddItems.Clear();
            Functions_count.Text        = "0";
            New_functions_count.Text    = "0";
            Edited_functions_count.Text = "0";
            openFileDialog1.ShowDialog();

            if (openFileDialog1.FileName.Trim() != "" && File.Exists(openFileDialog1.FileName))
            {
                BJ = new Bj_structure(openFileDialog1.FileName);
                ListBJNew();
            }

            BJpath = openFileDialog1.FileName;
            ChangeLabel(0);
            ShowChanges();
        }
예제 #14
0
파일: Window.cs 프로젝트: Ev3nt/BJ_Edit
 private void button12_Click(object sender, EventArgs e)
 {
     ChangeLabel(1);
     EditItems.Clear();
     AddItems.Clear();
     Functions_count.Text        = "0";
     New_functions_count.Text    = "0";
     Edited_functions_count.Text = "0";
     if (!System.IO.Directory.Exists(@"Input"))
     {
         System.IO.Directory.CreateDirectory("Input");
     }
     if (!System.IO.File.Exists(@"Input\Blizzard.j"))
     {
         System.IO.File.Copy(@"Original\Blizzard.j", @"Input\Blizzard.j");
     }
     BJ = new Bj_structure(@"Input\Blizzard.j");
     ListBJNew();
     ChangeLabel(0);
     ShowChanges();
 }
예제 #15
0
 public void AddSyncFuncs(ref Bj_structure inputbj, bool debug = false)
 {
     //加入call sync函数
     int InitFuncIndex = 0;
     for (int i = 0; i < inputbj.substance.Count; i++)
     {
         if (inputbj.substance[i].GetType() == typeof(Bj_structure.function))
         {
             if (((Bj_structure.function)inputbj.substance[i]).name.Trim() == "MeleeStartingVisibility")
             {
                 Bj_structure.function temp = (Bj_structure.function)inputbj.substance[i];
                 temp.content = temp.content.Insert(temp.content.LastIndexOf("endfunction"), Environment.NewLine + "//MC_InitRaceIndexGC_CallFuncs" + Environment.NewLine + Template.rigc_callfuncs + Environment.NewLine);
                 inputbj.substance[i] = temp;
                 InitFuncIndex = i;
                 break;
             }
         }
     }
     inputbj.substance.Insert(InitFuncIndex, Template.sync_body);
     inputbj.global.Add("    //Sync Gamecache");
     inputbj.global.Add("    " + "gamecache MC_udg_raceindexgc= null");
     inputbj.global.Add("    " + "integer array      MC_raceindex" + Environment.NewLine);
 }
예제 #16
0
        private void button12_Click(object sender, EventArgs e)
        {
            ChangeLabel(1);
            EditItems.Clear();
            AddItems.Clear();
            if (!System.IO.Directory.Exists(@"Input"))
            {
                System.IO.Directory.CreateDirectory("Input");
            }
            if (!System.IO.File.Exists(@"Input\Blizzard.j"))
            {
                System.IO.File.Copy(@"Original\Blizzard.j", @"Input\Blizzard.j");
            }
            BJ = new Bj_structure(@"Input\Blizzard.j");
            MultiRace mc = new MultiRace();

            frm2.ShowDialog();
            if (((Form2)this.OwnedForms[0]).isjustload == false)
            {
                mc.GenerateConstants(((Form2)this.OwnedForms[0]).race);
                mc.AddConstants(ref BJ);

                mc.AddCommentToBottom(ref BJ, "Mod Craft Initialization");
                mc.ModifyStartingUnits(ref BJ, ((Form2)this.OwnedForms[0]).raceinfo_list, true);
                mc.ModifyMeleeAI(ref BJ, ((Form2)this.OwnedForms[0]).raceinfo_list, true);

                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingVisibility");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingUnits");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingUnitsForPlayer");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingAI");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingHeroLimit");

                mc.AddSyncFuncs(ref BJ, false);
            }
            ListBJNew();
            ChangeLabel(0);
        }
예제 #17
0
        public void AddConstants(ref Bj_structure inputbj)
        {
            string s = "";
            s += "    //***************************************************************************"+Environment.NewLine;
            s += "    //*" + Environment.NewLine;
            s += "    //*  Globals of ModCraft" + Environment.NewLine;
            s += "    //*" + Environment.NewLine;
            s += "    //***************************************************************************" + Environment.NewLine + Environment.NewLine;
            s += "    // race constant" + Environment.NewLine;
            for (int i = 0; i < this.RaceNameConstants.Length; i++)
            {
                s += RaceNameConstants[i] + Environment.NewLine;
            }

            for (int i = 0; i < inputbj.substance.Count; i++)
            {
                if (inputbj.substance[i].GetType() == typeof(ArrayList))
                {
                    ((ArrayList)inputbj.substance[i]).Add(Environment.NewLine);
                    ((ArrayList)inputbj.substance[i]).Add(s);
                    break;
                }
            }
        }
예제 #18
0
        public void AddSyncFuncs(ref Bj_structure inputbj, bool debug = false)
        {
            //加入call sync函数
            int InitFuncIndex = 0;

            for (int i = 0; i < inputbj.substance.Count; i++)
            {
                if (inputbj.substance[i].GetType() == typeof(Bj_structure.function))
                {
                    if (((Bj_structure.function)inputbj.substance[i]).name.Trim() == "MeleeStartingVisibility")
                    {
                        Bj_structure.function temp = (Bj_structure.function)inputbj.substance[i];
                        temp.content         = temp.content.Insert(temp.content.LastIndexOf("endfunction"), Environment.NewLine + "//MC_InitRaceIndexGC_CallFuncs" + Environment.NewLine + Template.rigc_callfuncs + Environment.NewLine);
                        inputbj.substance[i] = temp;
                        InitFuncIndex        = i;
                        break;
                    }
                }
            }
            inputbj.substance.Insert(InitFuncIndex, Template.sync_body);
            inputbj.global.Add("    //Sync Gamecache");
            inputbj.global.Add("    " + "gamecache MC_udg_raceindexgc= null");
            inputbj.global.Add("    " + "integer array      MC_raceindex" + Environment.NewLine);
        }
예제 #19
0
        public void ModifyMeleeAI(ref Bj_structure inputbj,ArrayList raceinfolist, bool debug = false)
        {
            this.ClearFunctions(ref inputbj, "MeleeStartingAI", false);
            string s = Template.head2 + Environment.NewLine + "                ";
            bool HasData = false;
            string aip = "";
            for (int i = 0; i < this.RaceName.Length; i++)
            {
                string add = Template.body2.Replace("[RACE]", this.RaceName[i].ToUpper());
                HasData = false;
                aip = "";
                //取数据,看是否原先有
                for (int j = 0; j < raceinfolist.Count; j++)
                {
                    if (((raceinfo)raceinfolist[j]).raceName.ToLower() == RaceName[i].ToLower() && (((raceinfo)raceinfolist[j]).aiPath != "" || ((raceinfo)raceinfolist[j]).aiPath != ".ai"))
                    {
                        aip= ((raceinfo)raceinfolist[j]).aiPath;
                        if (aip.Length >= 3) { aip = aip.Substring(0, aip.Length - 3); }
                        HasData = true;
                        break;
                    }
                }
                if (HasData && aip != "")
                {
                    add = add.Replace("[race]", aip);
                }
                else
                {
                    if (RaceName[i].ToLower() == "nightelf") { add = add.Replace("[race]", "elf"); }
                    else { add = add.Replace("[race]", this.RaceName[i].ToLower()); }   //特殊
                    if (RaceName[i].ToLower() == "undead")
                    {
                        //食尸鬼巡逻位置
                        add = add.Substring(0, add.LastIndexOf(Environment.NewLine)) + Environment.NewLine + "                    call RecycleGuardPosition(bj_ghoul[index])" + add.Substring(add.LastIndexOf(Environment.NewLine), add.Length - add.LastIndexOf(Environment.NewLine));
                    }
                }
                s += add;
            }
            s += Environment.NewLine + "                    ";
            s += Template.feet2;
            //MessageBox.Show(s);   //debug用

            //修改BJ
            EditFunc(ref inputbj, "MeleeStartingAI", s);
        }
예제 #20
0
 private int HasFunc(ref Bj_structure inputbj, string functionname)
 {
     for (int i = 0; i < inputbj.substance.Count; i++)
     {
         if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
         {
             return i;
         }
     }
     return -1;
 }
예제 #21
0
 private void EditFunc(ref Bj_structure inputbj, string functionname, string content, string comment = "")
 {
     for (int i = 0; i < inputbj.substance.Count; i++)
     {
         if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
         {
             Bj_structure.function temp = (Bj_structure.function)inputbj.substance[i];
             temp.content = content;
             if (comment != "") { temp.description = comment; }
             inputbj.substance[i] = temp;
         }
     }
 }
예제 #22
0
 public void MoveFunctionsToButtom(ref Bj_structure inputbj, string functionname)
 {
     int count = inputbj.substance.Count;
     //MessageBox.Show(count.ToString());
     for (int i = 0; i < count; i++)
     {
         if (inputbj.substance[i].GetType() == typeof(Bj_structure.function) && ((Bj_structure.function)inputbj.substance[i]).name.Trim() == functionname)
         {
             Bj_structure.function temp=((Bj_structure.function)inputbj.substance[i]);
             temp.description += "// MC_EDITED";
             inputbj.substance.RemoveAt(i);
             inputbj.substance.Add(temp);
             i--;
             count--;
         }
     }
 }
예제 #23
0
        public void ModifyStartingUnits(ref Bj_structure inputbj, ArrayList raceinfolist, bool debug = false)
        {
            this.ClearFunctions(ref inputbj, "MeleeStartingUnits", false);
            string s = Template.head + Environment.NewLine;

            s += "                    set indexRace = GetRandomInt(1," + RaceNameConstants.Length.ToString() + ")" + Environment.NewLine;
            s += "                " + Template.body + Environment.NewLine;


            for (int i = 0; i < this.RaceNameConstants.Length; i++)
            {
                if (i > 0)
                {
                    s += "            elseif (indexRace == " + "MC_RACE_" + this.RaceName[i].ToUpper() + ") then" + Environment.NewLine;
                }
                else
                {
                    s += "            if (indexRace == " + "MC_RACE_" + this.RaceName[i].ToUpper() + ") then" + Environment.NewLine;
                }
                //这里修正/创建自定义函数;
                string RaceStartFuncName = "MeleeStartingUnits" + this.RaceName[i];
                if (HasFunc(ref inputbj, RaceStartFuncName) != -1)
                {
                    //有没有数据,有就清空
                    MoveFunctionsToButtom(ref inputbj, RaceStartFuncName);
                    //取数据,看是否有改动数据
                    for (int j = 0; j < raceinfolist.Count; j++)
                    {
                        if (((raceinfo)raceinfolist[j]).raceName.ToLower() == RaceName[i].ToLower())
                        {
                            ClearFunctions(ref inputbj, RaceStartFuncName);
                            //修改函数
                            EditFunc(ref inputbj, RaceStartFuncName, GenerateContentForRaceFunc(RaceStartFuncName, (raceinfo)raceinfolist[j]), GenerateConmentForRaceFunc((raceinfo)raceinfolist[j]));
                            break;
                        }
                    }
                }
                else
                {
                    //创建函数
                    Bj_structure.function ff = new Bj_structure.function();
                    ff.name = " " + RaceStartFuncName;
                    for (int j = 0; j < raceinfolist.Count; j++)
                    {
                        if (((raceinfo)raceinfolist[j]).raceName.ToLower() == RaceName[i].ToLower())
                        {
                            ff.content     = GenerateContentForRaceFunc(RaceStartFuncName, (raceinfo)raceinfolist[j]);
                            ff.description = GenerateConmentForRaceFunc((raceinfo)raceinfolist[j]);
                            //添加
                            inputbj.substance.Add(ff);
                            break;
                        }
                    }
                }
                s += "                call " + RaceStartFuncName + "(indexPlayer, indexStartLoc, true, true, true)" + Environment.NewLine;
            }

            s += "            " + Template.feet + Environment.NewLine;
            //修改BJ
            EditFunc(ref inputbj, "MeleeStartingUnits", s);
        }
예제 #24
0
        public void ModifyStartingUnits(ref Bj_structure inputbj, ArrayList raceinfolist, bool debug=false)
        {
            this.ClearFunctions(ref inputbj,"MeleeStartingUnits",false);
            string s = Template.head + Environment.NewLine;
            s += "                    set indexRace = GetRandomInt(1," + RaceNameConstants.Length.ToString() + ")" + Environment.NewLine;
            s += "                " + Template.body + Environment.NewLine;

            for (int i = 0; i < this.RaceNameConstants.Length; i++)
            {
                if (i > 0) s += "            elseif (indexRace == " + "MC_RACE_" + this.RaceName[i].ToUpper() + ") then" + Environment.NewLine;
                else s += "            if (indexRace == " + "MC_RACE_" + this.RaceName[i].ToUpper() + ") then" + Environment.NewLine;
                //这里修正/创建自定义函数;
                string RaceStartFuncName = "MeleeStartingUnits" + this.RaceName[i];
                if (HasFunc(ref inputbj, RaceStartFuncName) != -1)
                {
                    //有没有数据,有就清空
                    MoveFunctionsToButtom(ref inputbj, RaceStartFuncName);
                    //取数据,看是否有改动数据
                    for (int j = 0; j < raceinfolist.Count; j++)
                    {
                        if (((raceinfo)raceinfolist[j]).raceName.ToLower() == RaceName[i].ToLower())
                        {
                            ClearFunctions(ref inputbj, RaceStartFuncName);
                            //修改函数
                            EditFunc(ref inputbj, RaceStartFuncName, GenerateContentForRaceFunc(RaceStartFuncName, (raceinfo)raceinfolist[j]), GenerateConmentForRaceFunc((raceinfo)raceinfolist[j]));
                            break;
                        }
                    }
                }
                else
                {
                    //创建函数
                    Bj_structure.function ff = new Bj_structure.function();
                    ff.name = " "+RaceStartFuncName;
                    for (int j = 0; j < raceinfolist.Count; j++)
                    {
                        if (((raceinfo)raceinfolist[j]).raceName.ToLower() == RaceName[i].ToLower())
                        {
                            ff.content = GenerateContentForRaceFunc(RaceStartFuncName, (raceinfo)raceinfolist[j]);
                            ff.description = GenerateConmentForRaceFunc((raceinfo)raceinfolist[j]);
                            //添加
                            inputbj.substance.Add(ff);
                            break;
                        }
                    }
                }
                s += "                call " + RaceStartFuncName + "(indexPlayer, indexStartLoc, true, true, true)" + Environment.NewLine;
            }

            s += "            " + Template.feet + Environment.NewLine;
            //修改BJ
            EditFunc(ref inputbj, "MeleeStartingUnits", s);
        }
예제 #25
0
파일: Form1.cs 프로젝트: shawwwn/BJ_Edit
 private void button9_Click_1(object sender, EventArgs e)
 {
     Fname.Items.Clear();
     Fdescriptions.Text = "";
     Fcontent.Text = "";
     button6.Enabled = false;
     button7.Enabled = false;
     button8.Enabled = false;
     button2.Enabled = false;
     button3.Enabled = false;
     button4.Enabled = false;
     button11.Enabled = false;
     button10.Enabled = false;
     button13.Enabled = false;
     W3J = null;
     BJ = null;
 }
예제 #26
0
파일: Form1.cs 프로젝트: shawwwn/BJ_Edit
 private void button5_Click(object sender, EventArgs e)
 {
     ChangeLabel(1);
     EditItems.Clear();
     AddItems.Clear();
     openFileDialog1.ShowDialog();
     if (openFileDialog1.FileName.Trim()!="" && File.Exists(openFileDialog1.FileName))
     {
         BJ = new Bj_structure(openFileDialog1.FileName);
         ListBJNew();
     }
     BJpath = openFileDialog1.FileName;
     button14.Enabled = true;
     ChangeLabel(0);
 }
예제 #27
0
파일: Form1.cs 프로젝트: shawwwn/BJ_Edit
        private void button12_Click(object sender, EventArgs e)
        {
            ChangeLabel(1);
            EditItems.Clear();
            AddItems.Clear();
            if (!System.IO.Directory.Exists(@"Input")) { System.IO.Directory.CreateDirectory("Input"); }
            if (!System.IO.File.Exists(@"Input\Blizzard.j")) { System.IO.File.Copy(@"Original\Blizzard.j", @"Input\Blizzard.j"); }
            BJ = new Bj_structure(@"Input\Blizzard.j");
            MultiRace mc = new MultiRace();
            frm2.ShowDialog();
            if (((Form2)this.OwnedForms[0]).isjustload==false)
            {
                mc.GenerateConstants(((Form2)this.OwnedForms[0]).race);
                mc.AddConstants(ref BJ);

                mc.AddCommentToBottom(ref BJ, "Mod Craft Initialization");
                mc.ModifyStartingUnits(ref BJ, ((Form2)this.OwnedForms[0]).raceinfo_list, true);
                mc.ModifyMeleeAI(ref BJ, ((Form2)this.OwnedForms[0]).raceinfo_list, true);

                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingVisibility");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingUnits");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingUnitsForPlayer");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingAI");
                mc.MoveFunctionsToButtom(ref BJ, "MeleeStartingHeroLimit");

                mc.AddSyncFuncs(ref BJ, false);
            }
            ListBJNew();
            ChangeLabel(0);
        }