/// <summary> /// Changes Student GradePointState from one state to another depending on the GradePointAverage. /// </summary> /// <param name="student">Student object</param> public override void StateChangeCheck(Student student) { // Go to higher neighboring sibling: PROBATIONSTATE if (student.GradePointAverage > this.UpperLimit) { student.GradePointStateId = ProbationState.GetInstance().GradePointStateId; db.SaveChanges(); } // Does not need to check lower limit since SuspendedState is the lowest state possible. }
/// <summary> /// Changes Student GradePointState from one state to another depending on the GradePointAverage. /// </summary> /// <param name="student">Student object</param> public override void StateChangeCheck(Student student) { // Go to higher neighboring sibling: HONOURSSTATE if (student.GradePointAverage > this.UpperLimit) { student.GradePointStateId = HonoursState.GetInstance().GradePointStateId; } // Go to lower neighboring sibling: PROBATIONSTATE if (student.GradePointAverage < this.LowerLimit) { student.GradePointStateId = ProbationState.GetInstance().GradePointStateId; } db.SaveChanges(); }