예제 #1
0
        /// <summary>
        /// Testing intersection between a line segment and a polyhedron and return ALL intersection points
        /// </summary>
        /// <param name="polyH">Polyhedron</param>
        /// <param name="lineS">Line segment</param>
        /// <param name="intPoints">List of intersection points</param>
        /// <returns></returns>
        public static bool intersect(Polyhedron polyH, LineSegment3D lineS, out List <Point3D> intPoints)
        {
            List <Point3D> iPoints = new List <Point3D>();

            intPoints = iPoints;

            List <Point3D> corners = new List <Point3D>();

            corners.Add(lineS.startPoint);
            corners.Add(lineS.endPoint);
            BoundingBox3D bound       = new BoundingBox3D(corners);
            List <Face3D> reducedList = Face3D.exclFacesOutsideOfBound(polyH.Faces, bound, 0x111);

            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            // Now test whether there is any intersection. It needs to complete the test with entire faces to collect the intersection points
            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> iPts = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], lineS, out iPts))
                {
                    for (int j = 0; j < iPts.Count; j++)
                    {
                        iPoints.Add(iPts[j]);
                    }
                }
            }
            if (iPoints.Count > 0)
            {
                return(true);
            }
            return(false);
        }
예제 #2
0
        /// <summary>
        /// Testing a point inside a polyhedron is similar with the 2D version of a point inside a polygon by testing intersection between a ray starting from the point.
        /// If the number of intersection is odd the point is inside. In 3D the intersection is against the Faces
        /// </summary>
        /// <param name="polyH"></param>
        /// <param name="aPoint"></param>
        /// <returns></returns>
        public static bool inside(Polyhedron polyH, Point3D aPoint)
        {
            double extent = 0;

            if (Octree.WorldBB == null)
            {
                extent = Point3D.distance(polyH.boundingBox.LLB, polyH.boundingBox.URT);
            }
            else
            {
                extent = Octree.WorldBB.extent;
            }

            // define a ray using linesegment from the point toward and along +X-axis with 2*the extent of the World BB to ensure ray is always long enough
            LineSegment3D  ray         = new LineSegment3D(aPoint, new Point3D(aPoint.X + 2 * extent, aPoint.Y, aPoint.Z));
            List <Face3D>  reducedList = Face3D.inclFacesBeyondAxis(polyH.Faces, new Plane3D(aPoint, new Vector3D(1.0, 0.0, 0.0))); // beyond YZ plane
            List <Point3D> corners     = new List <Point3D>();

            corners.Add(aPoint);
            corners.Add(aPoint);
            BoundingBox3D bound = new BoundingBox3D(corners);

            if (reducedList.Count > 0)
            {
                reducedList = Face3D.exclFacesOutsideOfBound(reducedList, bound, 0x011); // reduce list on Y and Z both direction
            }
            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            int iCount = 0;

            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> intPts = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], ray, out intPts))
                {
                    iCount++;
                }
            }
            if ((iCount % 2) == 1)
            {
                return(true);
            }
            return(false);
        }
예제 #3
0
        /// <summary>
        /// To determine that a line segment is inside (completely inside) of a polyhedron, it must satisfy the following:
        /// 1. both end points are inside the polyhedron
        /// 2. There no intersection between the segment and the polyhedron
        /// </summary>
        /// <param name="polyH"></param>
        /// <param name="lineS"></param>
        /// <returns></returns>
        public static bool inside(Polyhedron polyH, LineSegment3D lineS)
        {
            // reducing the face candidate list is less expensive than inside test, do it first
            Point3D leftX  = new Point3D();
            Point3D rightX = new Point3D();

            leftX.X  = lineS.startPoint.X < lineS.endPoint.X ? lineS.startPoint.X : lineS.endPoint.X;
            rightX.X = lineS.startPoint.X < lineS.endPoint.X ? lineS.endPoint.X : lineS.startPoint.X;
            List <Face3D> reducedList = Face3D.inclFacesBeyondAxis(polyH.Faces, new Plane3D(leftX, new Vector3D(1.0, 0.0, 0.0)));
            // reducedList = Face3D.exclFacesBeyondAxis(reducedList, rightX);   // cannot remove this otherwise inside test for StartPoint may not be correct!!!
            List <Point3D> corners = new List <Point3D>();

            corners.Add(lineS.startPoint);
            corners.Add(lineS.endPoint);
            BoundingBox3D bound = new BoundingBox3D(corners);

            if (reducedList.Count > 0)
            {
                reducedList = Face3D.exclFacesOutsideOfBound(reducedList, bound, 0x011); // reduce list on Y and Z both direction
            }
            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            // inside test for both segment ends. Test one by one so that we can exit when any one of them are not inside
            if (!inside(polyH, lineS.startPoint))
            {
                return(false);
            }
            if (!inside(polyH, lineS.endPoint))
            {
                return(false);
            }

            // Now test whether there is any intersection. If there is, the segment is not completely inside
            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> iPoints = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], lineS, out iPoints))
                {
                    return(false);
                }
            }
            return(true);
        }
예제 #4
0
        /// <summary>
        /// Test intersection between a polyhedron and a face. There is optmization applied for axis-aligned face (useful for Octree cells as they are all axis aligned)
        /// </summary>
        /// <param name="polyH">The Polyhedron</param>
        /// <param name="face">The face to test the intersection</param>
        /// <returns>true=intersected; false otherwise</returns>
        public static bool intersect(Polyhedron polyH, Face3D face)
        {
            List <Face3D> faceList = new List <Face3D>();
            BoundingBox3D bound    = new BoundingBox3D(face.vertices);

            faceList = Face3D.exclFacesOutsideOfBound(polyH.Faces, bound, 0x111);

            if (faceList.Count == 0)
            {
                return(false);                   // There is no face remaining to test, return false
            }
            for (int i = 0; i < faceList.Count; i++)
            {
                FaceIntersectEnum mode;
                LineSegment3D     intL = new LineSegment3D(new Point3D(), new Point3D());
                bool status            = Face3D.intersect(face, faceList[i], out intL, out mode);
                if (status == true)
                {
                    return(true);                   // return true as soon as an intersection is detected
                }
            }
            return(false);
        }
예제 #5
0
        /// <summary>
        /// Testing intersection between a line segment and a polyhedron only. It stops at the first intersection
        /// </summary>
        /// <param name="polyH">polyhedron</param>
        /// <param name="lineS">Line segment</param>
        /// <returns></returns>
        public static bool intersect(Polyhedron polyH, LineSegment3D lineS)
        {
            List <Point3D> corners = new List <Point3D>();

            corners.Add(lineS.startPoint);
            corners.Add(lineS.endPoint);
            BoundingBox3D bound       = new BoundingBox3D(corners);
            List <Face3D> reducedList = Face3D.exclFacesOutsideOfBound(polyH.Faces, bound, 0x111);

            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            // Now test whether there is any intersection.
            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> iPoints = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], lineS, out iPoints))
                {
                    return(true);
                }
            }
            return(false);
        }
예제 #6
0
        public static void Process(OctreeNode node, Polyhedron _polyH, List <Face3D> polyHF)
        {
            // 3rd step. Subdivide the cells collected by the step 2 and operate on them with the actual polyhedron to get the detail

            if (node._depth < Octree.MaxDepth)
            {
                int disjointCount = 0;
                int insideCount   = 0;

                Split(node);
                List <int> childToRemove   = new List <int>();
                List <int> childToTraverse = new List <int>();

                List <Face3D> faceList;
                faceList = Face3D.exclFacesOutsideOfBound(polyHF, node.nodeCellCuboid.cuboidPolyhedron.boundingBox, 0x111);

                if (faceList.Count == 0)
                {
                    // No face inside this cuboid left, no intersection nor completely enclosing the polyH.
                    node._flag = PolyhedronIntersectEnum.Disjoint;
                    node._children.Clear();
                    return;
                }

                for (int i = 0; i < node._children.Count; i++)
                {
                    OctreeNode childNode = node._children[i];
                    //PolyhedronIntersectEnum intS = childNode.Process(polyH);
                    if (Polyhedron.intersect(childNode.nodeCellCuboid.cuboidPolyhedron, faceList))
                    {
                        childToTraverse.Add(i);
                        childNode._flag = PolyhedronIntersectEnum.Intersect;
                        childNode.nodeCellID.setBorderCell();
#if (DBG_OCTREE)
                        if (childNode._depth >= _dbgDepth)
                        {
                            BIMRLCommon         refCommon = new BIMRLCommon();
                            string              dbgFile   = "c:\\temp\\octree\\" + childNode.nodeCellID.ToString() + " - intersect polyH.x3d";
                            BIMRLExportSDOToX3D x3d       = new BIMRLExportSDOToX3D(refCommon, dbgFile);
                            x3d.drawCellInX3d(childNode.nodeCellID.ToString());     // draw the cell
                            x3d.exportFacesToX3D(faceList);
                            x3d.endExportToX3D();
                        }
#endif
                        continue;
                    }

                    // If doesn't intersect (passes the check above), either it is fully contained, full contains or disjoint
                    // To optimize the operation, we will use a single sampling point instead of checking the entire polyhedron since a single point can tell if a polyhedron is inside the other one
                    //if (Polyhedron.inside(childNode.nodeCellCuboid.cuboidPolyhedron, polyH))

                    //// No need to check this since the previous step (no 1) would have removed the fullycontaining cells

                    // Fully contains check only valid if the parent is fully contains, if intersect, it should never be full contains
                    //if (node._flag == PolyhedronIntersectEnum.FullyContains)
                    //{
                    //    if (Polyhedron.insideCuboid(childNode.nodeCellCuboid.cuboidPolyhedron, faceList[0].vertices[0]))
                    //    {
                    //        // if polyH is entirely inside the cuboid, we will set this for further split (the same as intersection
                    //        childToTraverse.Add(i);       // We will remove the node if it is disjoint, otherwise it will continue splitting until the condition met
                    //        childNode._flag = PolyhedronIntersectEnum.FullyContains;
                    //        childNode.nodeCellID.setBorderCell();
                    //        continue;
                    //    }
                    //}

                    //if (Polyhedron.inside(polyH, childNode.nodeCellCuboid.cuboidPolyhedron))
                    if (Polyhedron.inside(_polyH, childNode.nodeCellCuboid.cuboidPolyhedron.Vertices[3]))
                    {
                        childNode._flag = PolyhedronIntersectEnum.Inside;
                        insideCount++;
#if (DBG_OCTREE)
                        if (childNode._depth >= _dbgDepth)
                        {
                            BIMRLCommon         refCommon = new BIMRLCommon();
                            string              dbgFile   = "c:\\temp\\octree\\" + childNode.nodeCellID.ToString() + " - inside polyH.x3d";
                            BIMRLExportSDOToX3D x3d       = new BIMRLExportSDOToX3D(refCommon, dbgFile);
                            x3d.drawCellInX3d(childNode.nodeCellID.ToString());     // draw the cell
                            x3d.exportFacesToX3D(_polyH.Faces);
                            x3d.endExportToX3D();
                        }
#endif
                        continue;
                    }

                    // If the 2 polyH do not intersect, the cuboid does not fully contain the polyH, nor the cuboid is fully inside the polyH, it must be disjoint
                    childNode._flag = PolyhedronIntersectEnum.Disjoint;
                    disjointCount++;
#if (DBG_OCTREE)
                    if (childNode._depth >= _dbgDepth)
                    {
                        BIMRLCommon         refCommon = new BIMRLCommon();
                        string              dbgFile   = "c:\\temp\\octree\\" + childNode.nodeCellID.ToString() + " - disjoint polyH.x3d";
                        BIMRLExportSDOToX3D x3d       = new BIMRLExportSDOToX3D(refCommon, dbgFile);
                        x3d.drawCellInX3d(childNode.nodeCellID.ToString());     // draw the cell
                        x3d.exportFacesToX3D(_polyH.Faces);
                        x3d.endExportToX3D();
                    }
#endif
                    continue;

                    // else: the cuboid is completely inside the polyH, keep
                }

                if (disjointCount == 8)
                {
                    // All children are disjoint. Remove all children and set the node to Disjoint
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.Disjoint;
                    return;
                }

                if (insideCount == 8)
                {
                    // All children are inside. Remove all children and set the node to Inside
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.Inside;
                    return;
                }


                if (childToTraverse.Count == 1)
                {
                    OctreeNodeProcess.Process(node._children[childToTraverse[0]], _polyH, faceList);
                }
                else if (childToTraverse.Count > 1)
                {
#if (DEBUG_NOPARALLEL)
                    // Non - parallel option for easier debugging
                    foreach (int i in childToTraverse)
                    {
                        OctreeNodeProcess.Process(node._children[i], _polyH, faceList);
                    }
#else
                    ParallelOptions po = new ParallelOptions();
                    po.MaxDegreeOfParallelism = 8;

                    Parallel.ForEach(childToTraverse, po, i => OctreeNodeProcess.Process(node._children[i], _polyH, faceList));
#endif
                }
                // If there is any disjoint, we need to keep this node as it is. This should be done after we processed all the children to be traversed!!
                if (disjointCount > 0 && disjointCount < 8)
                {
                    return;
                }

                int countGrandChildren = 0;
                // If there is no disjoint, we need to check whether all children are terminal (i.e. child._children.Count == 0)
                foreach (OctreeNode child in node._children)
                {
                    countGrandChildren += child._children.Count;
                }

                // All children are terminal and no disjoint (by implication of previous steps). Remove children
                if (countGrandChildren == 0)
                {
                    node._children.Clear();
                    node._flag = PolyhedronIntersectEnum.IntersectOrInside;
                    return;
                }
            }
            else
            {
                // at _depth == Octree.MaxDepth there is nothing else to do since the test has been done at the parent level and when entering this stage, the test has determined
                // that the cell is intersected with the polyH
            }

            return;
        }