public static bool NormalTowardsSpace(this BHG.Polyline pline, BHE.Space space)
        {
            BHG.Point centrePt = pline.Centre();

            List <BHG.Point> pts = BH.Engine.Geometry.Query.DiscontinuityPoints(pline);

            BHG.Plane plane = BH.Engine.Geometry.Create.Plane(pts[0], pts[1], pts[2]);

            //The polyline can be locally concave. Check if the polyline is clockwise.
            if (!BH.Engine.Geometry.Query.IsClockwise(pline, plane.Normal))
            {
                plane.Normal = -plane.Normal;
            }

            //Move centrepoint along the normal. If inside - flip the panel
            if (IsContaining(space, centrePt.Translate(plane.Normal)))
            {
                return(true);
            }
            else
            {
                return(false);
            }

            /***************************************************/
        }
예제 #2
0
        /***************************************************/

        public static bool NormalAwayFromSpace(this BHG.Polyline pline, List <BHE.BuildingElement> elementsAsSpace)
        {
            List <BHG.Point> centrePtList = new List <BHG.Point>();

            BHG.Point centrePt = pline.Centre();
            centrePtList.Add(centrePt);

            if (!pline.IsClosed())
            {
                return(false);                   //Prevent failures of the clockwise check
            }
            List <BHG.Point> pts = BH.Engine.Geometry.Query.DiscontinuityPoints(pline);

            if (pts.Count < 3)
            {
                return(false);               //Protection in case there aren't enough points to make a plane
            }
            BHG.Plane plane = BH.Engine.Geometry.Create.Plane(pts[0], pts[1], pts[2]);



            //The polyline can be locally concave. Check if the polyline is clockwise.
            if (!BH.Engine.Geometry.Query.IsClockwise(pline, plane.Normal))
            {
                plane.Normal = -plane.Normal;
            }

            if (!BH.Engine.Geometry.Query.IsContaining(pline, centrePtList, false))
            {
                BHG.Point  pointOnLine = BH.Engine.Geometry.Query.ClosestPoint(pline, centrePt);
                BHG.Vector vector      = new BHG.Vector();
                if (BH.Engine.Geometry.Query.Distance(pointOnLine, centrePt) > BH.oM.Geometry.Tolerance.MicroDistance)
                {
                    vector = pointOnLine - centrePt;
                }
                else
                {
                    BHG.Line line = BH.Engine.Geometry.Query.GetLineSegment(pline, pointOnLine);
                    vector = ((line.Start - line.End).Normalise()).CrossProduct(plane.Normal);
                }

                centrePt = BH.Engine.Geometry.Modify.Translate(pointOnLine, BH.Engine.Geometry.Modify.Normalise(vector) * 0.001);
            }

            //Move centrepoint along the normal.
            if (BH.Engine.Environment.Query.IsContaining(elementsAsSpace, centrePt.Translate(plane.Normal * 0.01)))
            {
                return(false);
            }
            else
            {
                return(true);
            }
        }