void OnGUI() { GUI.Label(new Rect(0, 0, Screen.width, Screen.height), "" + message, style); if (Event.current.type == EventType.Repaint) { message.Length = 0; } if (Event.current.type == EventType.KeyDown) { if (Event.current.keyCode == KeyCode.F1) { camFollowing = !camFollowing; } for (int i = 0; i < scenarios.Count; i++) { if (Event.current.keyCode == KeyCode.Alpha0 + i) { currentScenario.TearDown(); currentScenario = scenarios[i]; currentScenario.Start(); } } if (Event.current.keyCode == KeyCode.F2) { Params.Put(Params.TIME_MODIFIER_KEY, Params.GetFloat(Params.TIME_MODIFIER_KEY) + Time.deltaTime); } if (Event.current.keyCode == KeyCode.F3) { Params.Put(Params.TIME_MODIFIER_KEY, Params.GetFloat(Params.TIME_MODIFIER_KEY) - Time.deltaTime); } if (Event.current.keyCode == KeyCode.Escape) { Application.Quit(); } } }
void OnGUI() { if (Params.showMessages) { GUI.Label(new Rect(0, 0, Screen.width, Screen.height), "" + message, style); } if (Event.current.type == EventType.Repaint) { message.Length = 0; } if (Event.current.type == EventType.KeyDown) { if (Event.current.keyCode == KeyCode.F1) { Params.camMode = (Params.camMode + 1) % 3; } for (int i = 0; i < scenarios.Count; i++) { if (Event.current.keyCode == KeyCode.Alpha0 + i) { currentScenario.TearDown(); currentScenario = scenarios[i]; currentScenario.Start(); } } if (Event.current.keyCode == KeyCode.R) { currentScenario.TearDown(); currentScenario = scenarios[6]; currentScenario.Start(); Params.showMessages = false; Params.riftEnabled = true; timeModIndex = 0; Params.cellSpacePartitioning = true; Params.drawDebugLines = true; Params.camMode = (int) Params.camModes.boid; } if (Event.current.keyCode == KeyCode.F2) { timeModIndex = (timeModIndex + 1) % timeModifiers.Length; } if (Event.current.keyCode == KeyCode.F4) { Params.showMessages = !Params.showMessages; } if (Event.current.keyCode == KeyCode.F5) { Params.drawVectors = !Params.drawVectors; } if (Event.current.keyCode == KeyCode.F6) { Params.drawDebugLines = !Params.drawDebugLines; } if (Event.current.keyCode == KeyCode.F7) { monoCamera.transform.up = Vector3.up; } if (Event.current.keyCode == KeyCode.F8) { Params.cellSpacePartitioning = !Params.cellSpacePartitioning; } if (Event.current.keyCode == KeyCode.F9) { Params.enforceNonPenetrationConstraint = !Params.enforceNonPenetrationConstraint; } if (Event.current.keyCode == KeyCode.F10) { Params.riftEnabled = !Params.riftEnabled; } if (Event.current.keyCode == KeyCode.F11) { Params.drawForces = !Params.drawForces; } if (Event.current.keyCode == KeyCode.Escape) { Application.Quit(); } } }
void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; space = new Space(); scenarios.Add(new SeekScenario()); scenarios.Add(new ArriveScenario()); scenarios.Add(new PursueScenario()); scenarios.Add(new WanderScenario()); scenarios.Add(new PathFollowingScenario()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); currentScenario = scenarios[0]; currentScenario.Start(); monoCamera = GameObject.FindGameObjectWithTag("MainCamera"); activeCamera = monoCamera; }
void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; space = new Space(); scenarios.Add(new BattleScene()); scenarios.Add(new OpeningScenario()); scenarios.Add(new SecondScene()); scenarios.Add(new TwoFight()); scenarios.Add(new Open2()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); currentScenario = scenarios[0]; currentScenario.Start(); monoCamera = GameObject.FindGameObjectWithTag("MainCamera"); riftCamera = GameObject.FindGameObjectWithTag("ovrcamera"); activeCamera = monoCamera; }
void OnGUI() { if (Params.showMessages) { GUI.Label(new Rect(0, 0, Screen.width, Screen.height), "" + message, style); } if (Event.current.type == EventType.Repaint) { message.Length = 0; } if (Event.current.type == EventType.KeyDown) { if (Event.current.keyCode == KeyCode.F1) { camFollowing = !camFollowing; } for (int i = 0; i < scenarios.Count; i++) { if (Event.current.keyCode == KeyCode.Alpha0 + i) { currentScenario.TearDown(); currentScenario = scenarios[i]; currentScenario.Start(); } } float timeModRate = 0.01f; if (Event.current.keyCode == KeyCode.F2) { Params.timeModifier += Time.deltaTime * timeModRate; } if (Event.current.keyCode == KeyCode.F3) { Params.timeModifier -= Time.deltaTime * timeModRate; } if (Event.current.keyCode == KeyCode.F4) { Params.showMessages = !Params.showMessages; } if (Event.current.keyCode == KeyCode.F5) { Params.drawVectors = !Params.drawVectors; } if (Event.current.keyCode == KeyCode.F6) { Params.drawDebugLines = !Params.drawDebugLines; } if (Event.current.keyCode == KeyCode.F7) { GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); camera.transform.up = Vector3.up; } if (Event.current.keyCode == KeyCode.Escape) { Application.Quit(); } } }
void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; scenarios.Add(new SeekScenario()); scenarios.Add(new ArriveScenario()); scenarios.Add(new PursueScenario()); scenarios.Add(new PathFollowingScenario()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); currentScenario = scenarios[0]; currentScenario.Start(); }