/// <summary> /// Call Back 함수로 Image가 새로 들어올때 마다 Event를 발생시킴. /// </summary> /// <param Camera="callBackOwner"></param> /// <param name="image"></param> /// <returns></returns> public int ImageCallback(object callBackOwner, ref BGAPI.Image image) { // get image to IntPtr image.get(ref m_ImageBuffer); // Copy to Byte[] Marshal.Copy(m_ImageBuffer, m_ImgBits, 0, m_CameraWidth * m_CameraHeight); // MIL Buffer에 Copy MIL.MbufPut(m_MilImage, m_ImgBits); MIL.MbufControl(m_MilImage, MIL.M_MODIFIED, MIL.M_DEFAULT); // Timer 확인 MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_READ, ref dGrabInterval); String strResult = String.Format(" Scan Time : {0:0.00} ", dGrabInterval); // Timer Reset MIL.MappTimer(MIL.M_DEFAULT, MIL.M_TIMER_RESET, ref dGrabInterval); // new image 호출 (Image Grab 지령) m_pCamera.GetCamera().setImage(ref image); return(SUCCESS); }
/* * private int CallbackFunction(object callBackOwner, ref BGAPI.Image image) * { * * /* * int bgapierror = 0; * System.Drawing.Imaging.ColorPalette palette; * System.Drawing.Imaging.PixelFormat format = new System.Drawing.Imaging.PixelFormat(); // UNDEFINED * //TransformationType tmpConvertImage = mConvertImage; // AFTERCAPTURE * * int w = 0; * int h = 0; * int len = 0; * IntPtr buffer = new IntPtr(0); * int pixelformat = 0; // 173.... * int stride = 0; * image.getPixelFormat(ref pixelformat); * image.getSize(ref w, ref h); //172 130 * image.getImageLength(ref len); //22360 * //image.getState(ref imagestatus); // GOOD * Size CurrentImageSize = new Size(w, h); * draw.Bitmap bitmap = new Bitmap(w, h, ); * bitmap = new Bitmap * bgapierror = image.get(ref buffer); * if (pixelformat == BGAPI.Pixtype.MONO8) * { * stride = w; * format = System.Drawing.Imaging.PixelFormat.Format8bppIndexed; * Rectangle rect = new Rectangle(0, 0, w, h); * System.Drawing.Imaging.BitmapData bmpData = * bitmap.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, * bitmap.PixelFormat); * unsafe * { * byte* bitmapBuffer = (byte*)bmpData.Scan0; * byte* byteBuffer = (byte*)buffer.ToPointer(); * // Kopieren der Bytes innerhalb des Buffers * for (int i = 0; i < len; i++) * { * bitmapBuffer[i] = byteBuffer[i]; * } * } * bitmap.UnlockBits(bmpData); * * * palette = bitmap.Palette; * int nColors = 256; * for (uint i = 0; i < nColors; i++) * { * uint Alpha = 0xFF; // Colors are opaque. * uint Intensity = (uint)(i * 0xFF / (nColors - 1)); // Even distribution. * palette.Entries[i] = Color.FromArgb( * (int)Alpha, * (int)Intensity, * (int)Intensity, * (int)Intensity); * } * bitmap.Palette = palette; * } * return 1; * */ private int CallbackFunction(object callBackOwner, ref BGAPI.Image image) { draw.Bitmap bitmap; System.Drawing.Imaging.PixelFormat format = new System.Drawing.Imaging.PixelFormat(); format = System.Drawing.Imaging.PixelFormat.Format8bppIndexed; // Format24bppRgb; int len = 0; int w = 0; int h = 0; IntPtr imagebuffer = new IntPtr(0); int pixelformat = 0; image.getPixelFormat(ref pixelformat); image.get(ref imagebuffer); image.getSize(ref w, ref h); image.getImageLength(ref len); image.setDestinationPixelFormat(BGAPI.Pixtype.MONO8);///%% RGB8_Packed image.getTransformBufferLength(ref len); draw.Rectangle rect = new draw.Rectangle(0, 0, w, h); //int stride = w * 3; // old version int stride = w; bitmap = new draw.Bitmap(w, h, stride, format, imagebuffer); System.Drawing.Imaging.BitmapData bmpData = bitmap.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, bitmap.PixelFormat); unsafe { byte *bitmapBuffer = (byte *)bmpData.Scan0; byte *byteBuffer = (byte *)imagebuffer.ToPointer(); // Kopieren der Bytes innerhalb des Buffers for (int i = 0; i < len; i++) { bitmapBuffer[i] = byteBuffer[i]; } } bitmap.UnlockBits(bmpData); System.Drawing.Imaging.ColorPalette palette; palette = bitmap.Palette; int nColors = 256; for (uint i = 0; i < nColors; i++) { uint Alpha = 0xFF; // Colors are opaque. uint Intensity = (uint)(i * 0xFF / (nColors - 1)); // Even distribution. palette.Entries[i] = Color.FromArgb( (int)Alpha, (int)Intensity, (int)Intensity, (int)Intensity); } bitmap.Palette = palette; if (res != BGAPI.Result.OK) { Console.WriteLine("bgapi error"); } //----------------------------------------- if (OnImageReady != null) { OnImageReady(bitmap); } //after you are ready with this image, return it to the camera for the next image ((BGAPI.Camera)callBackOwner).setImage(ref image); return(res); }