public VehicleEventControl(string source, Vehicle vehicle) { // Create a vehicle event control this.vehicle = vehicle; index = 0; events = new List<int>(); // Calculate a list of the events the vehicle will have to run addEvents(source); }
public Controller(Vehicle v, MemoryBank mb, string pathToSourceCode, string pathToInputs) { // Create a ByteCollection collection = new ByteCollection(pathToSourceCode, 300); collection.FilterCode(); // Create an Interpreter interpreter = new Interpreter(pathToInputs, this); interpreter.PrepareToRun(collection); this.mb = mb; // Create a VehicleEventControl vec = new VehicleEventControl(interpreter.ExtractBlock(collection), v); }
void resetScene() { for (int i = 0; i < children.Count(); i++) { if (children[i] is BepuEntity) { children.Remove(children[i]); i--; } } space = null; space = new Space(); space.ForceUpdater.Gravity = new Vector3(0, -9.8f, 0); groundBox = new Box(Vector3.Zero, ground.width, 0.1f, ground.height); groundBox.Material.KineticFriction = 2; space.Add(groundBox); cameraCylindar = new Cylinder(Camera.Position, 5, 2); space.Add(cameraCylindar); MemoryBank mb = new MemoryBank(300, new Vector3(0, 2.5f, 0), 8); children.Add(mb); Vehicle v = new Vehicle(mb, 8.0f); //v.FlipTo(); controller = new Controller(v, mb, program, "input.txt"); children.Add(v); }