GetParams() 공개 메소드

Returns a list of parameters for this condition
public GetParams ( ) : List
리턴 List
예제 #1
0
        /// <summary>
        /// Construct used when editing an object stat
        /// </summary>
        /// <param name="Obj"></param>
        public ObjectStatForm(TreeNode Node)
        {
            InitializeComponent();

            this.Node = Node;
            this.Obj  = (ObjectStat)Node.Tag;
            List <String> Params = Obj.GetParams();
            int           i      = 0;
            int           index  = 0;

            switch (Params[1])
            {
            case "kits":
                ObjectSelect.SelectedIndex = 0;
                foreach (KeyValuePair <string, string> D in Bf2Constants.KitTypes)
                {
                    TypeSelect.Items.Add(new KeyValuePair(D.Key, D.Value));
                    if (D.Key == Params[3])
                    {
                        index = i;
                    }
                    i++;
                }
                break;

            case "weapons":
                ObjectSelect.SelectedIndex = 1;
                foreach (KeyValuePair <string, string> D in Bf2Constants.WeaponTypes)
                {
                    TypeSelect.Items.Add(new KeyValuePair(D.Key, D.Value));
                    if (D.Key == Params[3])
                    {
                        index = i;
                    }
                    i++;
                }
                break;

            case "vehicles":
                ObjectSelect.SelectedIndex = 2;
                foreach (KeyValuePair <string, string> D in Bf2Constants.VehicleTypes)
                {
                    TypeSelect.Items.Add(new KeyValuePair(D.Key, D.Value));
                    if (D.Key == Params[3])
                    {
                        index = i;
                    }
                    i++;
                }
                break;
            }

            TypeSelect.SelectedIndex = index;

            // Set the Stat value
            switch (Params[2])
            {
            case "kills":
                StatSelect.SelectedIndex = 0;
                break;

            case "rtime":
                StatSelect.SelectedIndex = 1;
                break;

            case "roadKills":
                StatSelect.SelectedIndex = 2;
                break;

            case "deployed":
                StatSelect.SelectedIndex = 3;
                break;
            }

            // Set Condition Return Type
            if (Params.Count == 5)
            {
                ConditionSelect.SelectedIndex = 1;
                ValueBox.Value   = Int32.Parse(Params[4]);
                ValueBox.Visible = true;
            }
            else
            {
                ConditionSelect.SelectedIndex = 0;
            }
        }
예제 #2
0
        /// <summary>
        /// Construct used when editing an object stat
        /// </summary>
        /// <param name="Obj"></param>
        public ObjectStatForm(TreeNode Node)
        {
            InitializeComponent();

            this.Node = Node;
            this.Obj = (ObjectStat) Node.Tag;
            List<String> Params = Obj.GetParams();
            int i = 0;
            int index = 0;

            switch (Params[1])
            {
                case "kits":
                    ObjectSelect.SelectedIndex = 0;
                    foreach (KeyValuePair<string, string> D in Data.KitNames)
                    {
                        TypeSelect.Items.Add(new SelectItem(D.Key, D.Value));
                        if (D.Key == Params[3])
                            index = i;
                        i++;
                    }
                    break;
                case "weapons":
                    ObjectSelect.SelectedIndex = 1;
                    foreach (KeyValuePair<string, string> D in Data.WeaponNames)
                    {
                        TypeSelect.Items.Add(new SelectItem(D.Key, D.Value));
                        if (D.Key == Params[3])
                            index = i;
                        i++;
                    }
                    break;
                case "vehicles":
                    ObjectSelect.SelectedIndex = 2;
                    foreach (KeyValuePair<string, string> D in Data.VehicleNames)
                    {
                        TypeSelect.Items.Add(new SelectItem(D.Key, D.Value));
                        if (D.Key == Params[3])
                            index = i;
                        i++;

                    }
                    break;
            }

            TypeSelect.SelectedIndex = index;

            // Set the Stat value
            switch (Params[2])
            {
                case "kills":
                    StatSelect.SelectedIndex = 0;
                    break;
                case "rtime":
                    StatSelect.SelectedIndex = 1;
                    break;
                case "roadKills":
                    StatSelect.SelectedIndex = 2;
                    break;
                case "deployed":
                    StatSelect.SelectedIndex = 3;
                    break;
            }

            // Set Condition Return Type
            if (Params.Count == 5)
            {
                ConditionSelect.SelectedIndex = 1;
                ValueBox.Value = Int32.Parse(Params[4]);
                ValueBox.Visible = true;
            }
            else
            {
                ConditionSelect.SelectedIndex = 0;
            }
        }