public static void Load() { TraceLog.Write("Loading client settings... "); if (Container == null) { try { using (FileStream file = File.Open(FilePath, FileMode.OpenOrCreate, FileAccess.Read, FileShare.Read)) using (StreamReader reader = new StreamReader(file)) { string contents = reader.ReadToEnd(); if (String.IsNullOrWhiteSpace(contents)) { Container = new SettingsContainer(); } else { Container = JsonConvert.DeserializeObject <SettingsContainer>(contents); } TraceLog.WriteLine("Success!"); } } catch (Exception e) { TraceLog.WriteLine("Failed!"); TraceLog.Indent(); TraceLog.TraceError(e.Message); TraceLog.Unindent(); Container = new SettingsContainer(); } // Ensure we have the default provider if none others if (Container.ServiceProviders.Count == 0) { Container.AddDefaultProvider(); // Save changes Save(); } } }
/// <summary> /// Loads a battlefield 2 server into this object for use. /// </summary> /// <param name="Bf2Path">The full root path to the server's executable file</param> public static void SetInstallPath(string Bf2Path) { // Write trace TraceLog.WriteLine($"Loading Battlefield 2 directory: \"{Bf2Path}\""); TraceLog.Indent(); // Make sure we have a valid server path if (!File.Exists(Path.Combine(Bf2Path, "bf2.exe"))) { // Write trace TraceLog.TraceError("Invalid BF2 installation path. bf2.exe does not exist!"); TraceLog.Unindent(); throw new ArgumentException("Invalid BF2 installation path"); } // Make sure we actually changed server paths before processing if (!String.IsNullOrEmpty(RootPath) && (new Uri(Bf2Path)) == (new Uri(RootPath))) { // Write trace TraceLog.WriteLine("Installation directory was not changed, aborting."); TraceLog.Unindent(); // Same path is selected, just return return; } // Temporary variables string Modpath = Path.Combine(Bf2Path, "mods"); List <BF2Mod> TempMods = new List <BF2Mod>(); // Make sure the server has the required folders if (!Directory.Exists(Modpath)) { // Write trace TraceLog.TraceError("Unable to locate the 'mods' folder."); TraceLog.Unindent(); throw new Exception("Unable to locate the 'mods' folder. Please make sure you have selected a valid " + "battlefield 2 installation path before proceeding."); } // Load all found mods, discarding invalid mods ModLoadErrors = new List <string>(); IEnumerable <string> ModList = from dir in Directory.GetDirectories(Modpath) select dir.Substring(Modpath.Length + 1); foreach (string Name in ModList) { try { // Create a new instance of the mod, and store it for later BF2Mod Mod = new BF2Mod(Modpath, Name); TempMods.Add(Mod); TraceLog.WriteLine("Loaded mod: " + Mod.Name); } catch (InvalidModException E) { ModLoadErrors.Add(E.Message); TraceLog.WriteLine($"Failed to Load mod: \"{Name}\" Error: {E.Message}"); continue; } catch (Exception E) { ModLoadErrors.Add(E.Message); TraceLog.TraceError($"Caught Exception loading mod: \"{Name}"); TraceLog.Indent(); TraceLog.WriteLine(E.Message); TraceLog.Unindent(); } } // We need mods bro... if (TempMods.Count == 0) { TraceLog.TraceError($"No valid mods could be found!"); throw new Exception("No valid battlefield 2 mods could be found in the Bf2 Server mods folder!"); } // Define var values after we now know this server apears valid RootPath = Bf2Path; Mods = TempMods; TraceLog.Unindent(); // Fire change event if (PathChanged != null) { PathChanged(); } // Recheck server process CheckServerProcess(); }
/// <summary> /// The main entry point for the redirector /// </summary> /// <returns>Returns wether the DNS cache results match the selected IPAddresses</returns> public static bool Initialize() { // Only initialize once if (!IsInitialized) { IsInitialized = true; TraceLog.WriteLine("Initializing Redirector"); TraceLog.Indent(); // Set the System.Net DNS Cache refresh timeout to 1 millisecond ServicePointManager.DnsRefreshTimeout = 1; // Get config options RedirectMethod = Program.Config.RedirectMode; TraceLog.WriteLine("Chosen Redirect mode: " + RedirectMethod.ToString()); // Create new Instances HostsFileSys = new SysHostsFile(); HostsFileIcs = new HostsFileIcs(); // Detect redirects bool IcsHasRedirects = HostsFileIcs.HasAnyEntry(GamespyHosts) || HostsFileIcs.HasEntry(Bf2StatsHost); bool HostsHasRedirects = HostsFileSys.HasAnyEntry(GamespyHosts) || HostsFileSys.HasEntry(Bf2StatsHost); // Write tracelogs TraceLog.WriteLine("System Hosts has redirects: " + ((HostsHasRedirects) ? "True" : "False")); TraceLog.WriteLine("Hosts.ics has redirects: " + ((IcsHasRedirects) ? "True" : "False")); // Both files cannot have redirects! if (IcsHasRedirects && HostsHasRedirects) { // Get the Non-Selected mode, and remove those redirects HostsFile toRemove = (RedirectMethod == RedirectMode.HostsFile) ? HostsFileIcs as HostsFile : HostsFileSys as HostsFile; try { // Remove all redirects TraceLog.Write("Removing redirects from unchosen hostsfile... "); RemoveRedirects(toRemove); TraceLog.WriteLine("Success"); } catch (Exception e) { TraceLog.WriteLine("Failed!"); TraceLog.Indent(); TraceLog.TraceError(e.Message); } } // Set old redirect data if we have it if (RedirectsEnabled) { // Grab our service provider ServiceProvider provider = ClientSettings.ServiceProviders .Where(x => x.Name == Program.Config.LastUsedProvider) .FirstOrDefault(); // Make sure we have an object before settings if (provider != null) { SetProviderIPAddress(provider); } } // Remove all indents TraceLog.Unindent(true); } // Verify cache return((RedirectsEnabled) ? VerifyDNSCache() : true); }