private void BF2Client_Exited() { // Remove redirects if that is the selected option if (Bf2ExitsRadioButton.Checked) { Redirector.RemoveRedirects(); } // Re-enable button to prevent spam Invoke((MethodInvoker) delegate { if (RunningOverlay != null && RunningOverlay.IsHandleCreated) { try { RunningOverlay.Close(); RunningOverlay = null; } catch (ObjectDisposedException) { } } LaunchButton.Text = "Launch Battefield 2"; LaunchButton.Enabled = true; this.BringToFront(); LaunchButton.Focus(); }); }
/// <summary> /// Event fired when the Launch Battlefield 2 button is pushed on the Launcher Tab /// </summary> private async void LaunchButton_Click(object sender, EventArgs args) { // Lock button to prevent spam LaunchButton.Enabled = false; // Close the app if (BF2Client.IsRunning) { BF2Client.Stop(); return; } // Show overlay first, which provides the smokey (Modal) background using (ModalOverlay overlay = new ModalOverlay(this, 0.3)) { // Show overlay overlay.Show(this); // Make sure a mod is selected if (ModComboBox.SelectedIndex < 1) { MetroMessageBox.Show(overlay, "Please select a Bf2 Mod before attempting to start the game!", "No Mod Selected", MessageBoxButtons.OK, MessageBoxIcon.Asterisk, 150 ); overlay.Close(); // Reset button BF2Client_Exited(); // Focus the mod select ModComboBox.Focus(); return; } // Grab our mod and provider BF2Mod Mod = ModComboBox.SelectedItem as BF2Mod; ServiceProvider Provider = ProviderComboBox.SelectedItem as ServiceProvider; Server Server = ServerComboBox.SelectedItem as Server; // Remove old redirects Redirector.RemoveRedirects(); // If we arent using a provider, skip to just launching the game if (Provider == null) { goto StartClient; } // Apply redirects in a new thread SyncProgress <TaskStep> MyProgress = new SyncProgress <TaskStep>(RedirectStatusUpdate); bool Success = await Redirector.ApplyRedirectsAsync(Provider, MyProgress); if (!Success) { // Show error MetroMessageBox.Show(overlay, ErrorStep.Description, "Redirect Error", MessageBoxButtons.OK, MessageBoxIcon.Error, 180); overlay.Close(); // Reset button BF2Client_Exited(); return; } // Show the Task Form TaskForm.Show(this, "Launching Battlefield 2", $"Starting Battlefield 2 with mod \"{Mod.Title}\"", false, ProgressBarStyle.Marquee, 0); // Our goto to start the game StartClient: { try { // === // ALWAYS Remove all temporary keys before this next point // === Params.Reload(LaunchParamsTextBox.Text); Params.ClearTempParams(); // If we are auto joining a server, we must login! if (Provider != null && (Server != null || CredentialsCheckBox.Checked)) { // Prompt user to login! using (LoginForm f = new LoginForm(Provider)) { DialogResult Res = f.ShowDialog(overlay); if (Res == DialogResult.Cancel) { // Reset button TaskForm.CloseForm(); BF2Client_Exited(); return; } // Set server params if (Server != null) { Params.AddOrSet("joinServer", Server.Address); Params.AddOrSet("port", Server.Port.ToString()); } // Set login params Params.AddOrSet("playerName", f.UsernameTextBox.Text); Params.AddOrSet("playerPassword", f.PasswordTextBox.Text); } } // Start the client executable BF2Client.Start(Mod, Params.BuildString(true)); } catch (Exception e) { // Show error MetroMessageBox.Show(overlay, e.Message, "Failure to Launch", MessageBoxButtons.OK, MessageBoxIcon.Error, 180); BF2Client_Exited(); } } // Close the task form TaskForm.CloseForm(); // Close Task form and overlay using (RunningOverlay = new GameRunningForm(this)) { RunningOverlay.ShowDialog(overlay); } // Close Overlay overlay.Close(); LaunchButton.Focus(); } }