public override void Reset() { Parent = null; _flags = TransformFlags.All; _localMatrix = Matrix2D.Identity; _worldMatrix = Matrix2D.Identity; _position = Vector2.Zero; _origin = Vector2.Zero; _rotation = 0.0f; _scale = Vector2.One; _zIndex = 0; }
private void OnParentChanged(Transform2DComponent oldParent, Transform2DComponent newParent) { for (Transform2DComponent transform2DComponent = oldParent; transform2DComponent != null; transform2DComponent = transform2DComponent.Parent) { transform2DComponent.TransformBecameDirty -= ParentOnTransformBecameDirty; } for (Transform2DComponent transform2DComponent = newParent; transform2DComponent != null; transform2DComponent = transform2DComponent.Parent) { transform2DComponent.TransformBecameDirty += ParentOnTransformBecameDirty; } }