Acceleration structure of triangles surrounded by axis aligned bounding boxes, supporting various speedy queries.
예제 #1
0
 ///<summary>
 /// Constructs a new triangle mesh.
 ///</summary>
 ///<param name="data">Data to use to construct the mesh.</param>
 public TriangleMesh(MeshBoundingBoxTreeData data)
 {
     this.data = data;
     tree      = new MeshBoundingBoxTree(data);
 }
예제 #2
0
 ///<summary>
 /// Constructs a new triangle mesh.
 ///</summary>
 ///<param name="data">Data to use to construct the mesh.</param>
 public TriangleMesh(MeshBoundingBoxTreeData data)
 {
     this.data = data;
     tree = new MeshBoundingBoxTree(data);
 }