public AddNewSimplexPoint ( Microsoft.Xna.Framework.Vector3 &point, Microsoft.Xna.Framework.Vector3 &hitLocation, |
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point | Microsoft.Xna.Framework.Vector3 | Point to add. |
hitLocation | Microsoft.Xna.Framework.Vector3 | Current ray hit location. |
shiftedSimplex | Simplex shifted with the hit location. | |
리턴 | void |