public void ShiftToB(CopyOfPoint3D b, double shift) { X1 += (b.X1 - X1) * shift / Dist(b); X2 += (b.X2 - X2) * shift / Dist(b); X3 += (b.X3 - X3) * shift / Dist(b); }
public CopyOfPoint3D(CopyOfPoint3D other) { X1 = other.X1; X2 = other.X2; X3 = other.X3; }