void Awake() { instance = this; gameObject.SetActive(false); ItemList.Add(new ShopItemDef("shopitem0", 300000, 30, "99.99$")); ItemList.Add(new ShopItemDef("shopitem0", 120000, 20, "49.99$")); ItemList.Add(new ShopItemDef("shopitem0", 30000, 15, "19.99$")); ItemList.Add(new ShopItemDef("shopitem0", 12000, 10, "9.99$")); ItemList.Add(new ShopItemDef("shopitem0", 5000, 5, "4.99$")); ItemList.Add(new ShopItemDef("shopitem0", 1500, 2, "1.99$")); for (int i = 0; i < Toggles.Length; ++i) { Text textGold = Toggles[i].transform.Find("LabelGold").GetComponent <Text>(); textGold.text = ItemList[i].coin.ToString("##0,0"); Text textBonus = Toggles[i].transform.Find("LabelBonus").GetComponent <Text>(); textBonus.text = ItemList[i].bonus.ToString() + " % Bonus"; Text textTotal = Toggles[i].transform.Find("LabelTotal").GetComponent <Text>(); textTotal.text = ItemList[i].total.ToString("##0,0"); Text textPrice = Toggles[i].transform.Find("LabelPrice").GetComponent <Text>(); textPrice.text = ItemList[i].price; } }
//user clicked shop button, then show shop public void OnButtonShop() { BEAudioManager.SoundPlay(0); UISGShop.Show(); }