/// <summary>
        /// 加载资源
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="abName"></param>
        /// <param name="objName"></param>
        /// <returns></returns>
        private T LoadFormAssetBundle <T>(string abName, string objName) where T : UnityEngine.Object
        {
            //
            T o = default(T);
            AssetBundleReference abr = null;

            if (assetbundleMap.TryGetValue(abName, out abr))
            {
                o = abr.assetBundle.LoadAsset <T>(objName);
            }

            return(o);
        }
        /// <summary>
        /// ab包计数器
        /// </summary>
        /// <param name="name"></param>
        /// <param name="ab"></param>
        private void AddAssetBundle(string name, AssetBundle ab)
        {
            if (assetbundleMap.ContainsKey(name) == false)
            {
                AssetBundleReference abr = new AssetBundleReference()
                {
                    assetBundle = ab
                };
                assetbundleMap[name] = abr;
            }

            assetbundleMap[name].Use();
        }
예제 #3
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        /// <summary>
        /// 检测资源
        /// </summary>
        /// <param name="res"></param>
        /// <returns></returns>
        private AssetBundle CheckAsset(string res)
        {
            AssetBundleReference abr = null;

            //获取AssetBundle
            this.assetbundleMap.TryGetValue(res, out abr);
            if (abr.assetBundle != null)
            {
                return(abr.assetBundle);
            }

            return(null);
        }
        /// <summary>
        /// 加入ab包
        /// </summary>
        /// <param name="name"></param>
        /// <param name="ab"></param>
        private void UseAssetBunle(string name, AssetBundle ab)
        {
            name = Path.GetFileName(name);
            if (assetbundleMap.ContainsKey(name) == false)
            {
                AssetBundleReference abr = new AssetBundleReference()
                {
                    assetBundle = ab
                };
                assetbundleMap[name] = abr;
            }

            assetbundleMap[name].Use();
        }
예제 #5
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        /// <summary>
        /// 加载资源
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="abName"></param>
        /// <param name="objName"></param>
        /// <returns></returns>
        private Object LoadFormAssetBundle(string objName, Type t)
        {
            //判断资源结构 是单ab-单资源、单ab-多资源
            var mainItem = manifest.Manifest.GetManifestItem(objName);
            //单ab 单资源
            var abName = objName;

            //单ab 多资源
            if (mainItem != null && !string.IsNullOrEmpty(mainItem.PackageName))
            {
                abName = mainItem.PackageName;
            }

            //
            if (!string.IsNullOrEmpty(abName))
            {
                Object o = null;
                AssetBundleReference abr = null;
                if (assetbundleMap.TryGetValue(abName, out abr))
                {
                    if (abName.EndsWith(".spriteatlas"))
                    {
                        var atlas = abr.assetBundle.LoadAsset <SpriteAtlas>(abName);
                        if (!objName.EndsWith(".spriteatlas"))
                        {
                            var name = Path.GetFileNameWithoutExtension(objName);
                            o = atlas.GetSprite(name);
                        }
                    }
                    else
                    {
                        o = abr.assetBundle.LoadAsset(objName, t);
                    }
                }
                else
                {
                    BDebug.Log("资源不存在:" + objName, "red");

                    return(null);
                }

                return(o);
            }

            return(null);
        }
예제 #6
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        /// <summary>
        /// ab包计数器
        /// </summary>
        /// <param name="name"></param>
        /// <param name="ab"></param>
        private void AddAssetBundle(string name, AssetBundle ab)
        {
            //这里将路径前缀去除
            var result = name.IndexOf("assets");

            if (result != 0 && result > 0)
            {
                name = name.Substring(result);
            }

            //
            if (!assetbundleMap.ContainsKey(name))
            {
                AssetBundleReference abr = new AssetBundleReference()
                {
                    assetBundle = ab
                };
                assetbundleMap[name] = abr;
            }

            assetbundleMap[name].Use();
        }
예제 #7
0
        /// <summary>
        /// 加载资源
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="abName"></param>
        /// <param name="objName"></param>
        /// <returns></returns>
        private T LoadFormAssetBundle <T>(string objName) where T : UnityEngine.Object
        {
            //
            if (!string.IsNullOrEmpty(objName))
            {
                T o = default(T);

                AssetBundleReference abr = null;
                if (assetbundleMap.TryGetValue(objName, out abr))
                {
                    o = abr.assetBundle.LoadAsset <T>(objName);
                    BDebug.Log("加载:" + objName);
                }
                else
                {
                    BDebug.Log("资源不存在:" + objName);
                }

                return(o);
            }

            return(null);
        }