/// <summary> /// 增加一条数据 /// </summary> public int Add2(BCW.Model.Game.Lucklist model) { return(dal.Add2(model)); }
/// <summary> /// 更新一条数据 /// </summary> public void Update(BCW.Model.Game.Lucklist model) { dal.Update(model); }
/// <summary> /// 更新本期数据 /// </summary> public int Update2(BCW.Model.Game.Lucklist model) { return(dal.Update2(model)); }
/// <summary> /// 幸运28自动游戏程序 /// </summary> /// <param name="LuckId">局数ID</param> /// <param name="dt">截止时间</param> private void ChangePalyLuck() { BCW.Model.Game.Lucklist luck = null; //new BCW.User.Luck28().Luck28Page(); luck = new BCW.BLL.Game.Lucklist().GetNextLucklist(); int LuckId = luck.ID; #region //long Sec = DT.DateDiff(luck.EndTime, DateTime.Now, 4); //if (LuckId > 0) //{ // //int UsIDNum = new BCW.BLL.Game.Luckpay().GetCount(LuckId);//当期下注ID数 // int UsIDNum = Utils.ParseInt(ub.GetSub("Luck28UsIDNum", xmlPath)); // //如果小于N个则自在不同秒数中自动出动1个ID来下注 // int BotNum = Utils.ParseInt(ub.GetSub("Luck28BotNum", xmlPath)); // if (BotNum == 0) // BotNum = new Random().Next(3, 6); // int BotLuckId = Utils.ParseInt(ub.GetSub("Luck28BotLuckId", xmlPath)); // if (BotLuckId != LuckId) // { // BotNum = new Random().Next(3, 6); // UsIDNum = 0; // } // if (UsIDNum < BotNum || BotLuckId != LuckId) // { // int BotSec = new Random().Next(30, 50); // DateTime BotTime = Convert.ToDateTime(ub.GetSub("Luck28BotTime", xmlPath)); // if (BotTime < DateTime.Now.AddSeconds(-BotSec)) // { // //更新某分钟已出动过 // ub xml = new ub(); // xml.ReloadSub(xmlPath); //加载配置 // xml.dss["Luck28BotTime"] = DT.FormatDate(DateTime.Now, 0); // xml.dss["Luck28BotLuckId"] = LuckId.ToString(); // xml.dss["Luck28BotNum"] = BotNum.ToString(); // xml.dss["Luck28UsIDNum"] = (UsIDNum + 1).ToString(); // System.IO.File.WriteAllText(HttpContext.Current.Server.MapPath(xmlPath), xml.Post(xml.dss), System.Text.Encoding.UTF8); // //进行自动下注 // PlayLuck(LuckId); // } // } //} #endregion //进行自动下注 int hour = DateTime.Now.Hour; if (hour > 23 || hour < 9) { Response.Write("" + GameName + "_机器人已休息!close1"); } else { //try //{ if (luck.Bjkl8Qihao > 2) { PlayLuck(LuckId);; Response.Write("" + GameName + "_机器人正在工作中ok1!"); } else { Response.Write("" + GameName + "_机器人购买失败!error1"); } //} //catch //{ // Response.Write("" + GameName + "_机器人购买失败!系统未开期数error1"); //} } }