예제 #1
0
        /// <summary>
        /// Reads the received data from the read buffer that received the data sent to the UDP client.
        /// </summary>
        /// <param name="myServer">Server socket class that is being handled.</param>
        public static void UdpPacketRead(UdpServerSocket myServer)
        {
            // Attempt to process the code, if not successful, throw an exception.
            var myCheck = myServer.ReadBuffer.StartRead(12);

            while (myCheck == myServer.HeaderId)
            {
                var myPacketId = myServer.ReadBuffer.ReadUByte();

                var Buff = myServer.ReadBuffer;

                switch (myPacketId)
                {
                //Sets the menu status of this specific player to this status.
                case (Code.MenuStatus):
                {
                    string playerId     = Buff.ReadDouble().ToString();
                    byte   OnlineStatus = Buff.ReadUByte();
                    MainServer.SettingsFile.SetValue(playerId, "MenuStatus", OnlineStatus);
                    break;
                }

                default: break;
                }

                // If we're done reading the packet back-up the read/peek position of the buffer and check for a secondary/merged packet.
                int myHeaderId = myServer.ReadBuffer.EndRead(false);
                myCheck = ( byte )((myHeaderId != -1) ? myHeaderId : ~myHeaderId);
            }
        }
예제 #2
0
        public static void Main()
        {
            ClockTimer.RecordRunTime();

            Console.WriteLine("    ====================================================    ");
            Console.WriteLine("    Welcome to the BBLegacy Dedicated Server [prototype]    ");
            Console.WriteLine();
            Console.WriteLine("     INIFile Management Code by S.T.A. snc (C)2009-2013     ");
            Console.WriteLine("    Networking System by FatalSleep from The GMCommunity    ");
            Console.WriteLine("    ====================================================    ");
            Console.WriteLine();

            //Fetch the External IP Address, if they're not using local.
            string TheIPAddress;

            if (IsLocal == 1)
            {
                TheIPAddress = "127.0.0.1";
            }
            else
            {
                Console.Write("Fetching IP Address... ");
                TheIPAddress = getExternalIp();
                Console.WriteLine("done.");
            }
            UpdateINI Backupper = new UpdateINI(60000);

            TcpListenerSocket myTcpSocket = new TcpListenerSocket(TheIPAddress, Port, MaxClients, ReadSize, WriteSize, Alignment, PacketHeader);

            Console.WriteLine("TCP Connection Listener Established (" + TheIPAddress + " :: " + Port + ")");
            Console.WriteLine(" - The connection is set to have a maximum of " + MaxClients + " BBLegacy connections.");
            UdpServerSocket myUdpSocket = new UdpServerSocket(Port, ReadSize, WriteSize, Alignment, PacketHeader);

            Console.WriteLine("UDP Connection Listener Established (" + TheIPAddress + " :: " + Port + ")");
            string Command = "";

            Thread.Sleep(3000);

            Thread.Sleep(1000);
            Console.WriteLine("You can now type 'help' for some commands.");
            Console.WriteLine();
            Console.WriteLine("    ====================================================    ");

            while (myTcpSocket.Status == true || myUdpSocket.Status == true)
            {
                Command = Console.ReadLine();
                CmdSystem.RunCmd(Command, myTcpSocket, myUdpSocket);
            }

            ClockTimer.StopRunTime();
        }
예제 #3
0
 /// <summary>
 /// Allows for sending data / data handling, independently of receiving data.
 /// </summary>
 /// <param name="myServer">Server socket class that is being handled.</param>
 public static void UdpPacketSend(UdpServerSocket myServer)
 {
 }
예제 #4
0
        public static void RunCmd(string myCmd)
        {
            LastCommandSuccessful = true;

            long   RunTime = ClockTimer.GetRunTime();
            string command = myCmd.ToLower();

            TcpListenerSocket myTcpServer = MainServer.myTcpSocket;
            UdpServerSocket   myUdpServer = MainServer.myUdpSocket;

            //Special parameter-needing commands
            if (command.StartsWith("setmsg welcome "))
            {
                MainServer.WelcomeMessage = myCmd.Substring(15); MessageUpdater.SendMessagePacket(); CmdSystem.AddLog("Welcome message set to '" + MainServer.WelcomeMessage + "'"); return;
            }
            if (command.StartsWith("setmsg kick "))
            {
                MainServer.KickMessage = myCmd.Substring(12); MessageUpdater.SendMessagePacket(); CmdSystem.AddLog("Kick message set to '" + MainServer.KickMessage + "'"); return;
            }
            if (command.StartsWith("setmsg dc "))
            {
                MainServer.DCMessage = myCmd.Substring(10); MessageUpdater.SendMessagePacket(); CmdSystem.AddLog("Disconnected message set to '" + MainServer.DCMessage + "'"); return;
            }
            if (command.StartsWith("setmsg goodbye "))
            {
                MainServer.GoodbyeMessage = myCmd.Substring(15); MessageUpdater.SendMessagePacket(); CmdSystem.AddLog("Disconnected message set to '" + MainServer.GoodbyeMessage + "'"); return;
            }
            if (command.StartsWith("setmsg info "))
            {
                MainServer.InfoMessage = myCmd.Substring(12); MessageUpdater.SendMessagePacket(); CmdSystem.AddLog("Info message set to '" + MainServer.InfoMessage + "'"); return;
            }
            if (command.StartsWith("mm "))
            {
                MessageUpdater.BroadcastMessage(myCmd.Substring(3)); CmdSystem.AddLog("BROADCASTED: " + myCmd.Substring(3)); return;
            }

            if (command.StartsWith("closeroom "))
            {
                foreach (Room i in MainServer.RoomList)
                {
                    if (i.id == Int32.Parse(myCmd.Substring(10)))
                    {
                        i.Dispose();
                        CmdSystem.AddLog("Room " + myCmd.Substring(10) + " disposed");
                        return;
                    }
                }
                CmdSystem.AddLog("Could not find room " + myCmd.Substring(10));
                return;
            }
            if (command.StartsWith("kick "))
            {
                foreach (KeyValuePair <long, TcpClientSocket> i in TcpListenerSocket.ClientList)
                {
                    if (i.Value.SocketId == Int32.Parse(myCmd.Substring(5)))
                    {
                        var Write = i.Value.WriteBuffer;
                        Write.Clear();
                        Write.WriteUByte(i.Value.HeaderId);
                        Write.WriteUByte(Code.ConnectionEnd);
                        Write.SendTcp(i.Value.DataStream);

                        i.Value.UserImposedDisconnection = true;
                        i.Value.Connected = false;

                        CmdSystem.AddLog("Player " + i.Value.Name + " has been kicked");
                        return;
                    }
                }
                CmdSystem.AddLog("Could not find player with socket " + myCmd.Substring(5));
                return;
            }
            if (command.StartsWith("admin "))
            {
                foreach (KeyValuePair <long, TcpClientSocket> i in TcpListenerSocket.ClientList)
                {
                    if (i.Value.ID == Int32.Parse(myCmd.Substring(6)))
                    {
                        if (i.Value.Tag == 2)
                        {
                            i.Value.Tag = 1;
                        }
                        else
                        {
                            i.Value.Tag = 2;
                        }

                        CmdSystem.AddLog("Player " + i.Value.Name + " admin: " + (i.Value.Tag == 2));
                        return;
                    }
                }
                CmdSystem.AddLog("Could not find player with ID " + myCmd.Substring(6));
                return;
            }

            //Normal commands
            switch (command)
            {
            case "help":
                Console.WriteLine("========================");
                Console.WriteLine();
                Console.WriteLine("    " + "help - displays list of commands");
                Console.WriteLine("    " + "tcpstop - ends TCP communications");
                Console.WriteLine("    " + "udpstop - ends UDP communications");
                Console.WriteLine("    " + "count - counts all the TCP connections");
                Console.WriteLine("    " + "status - tells how the server is doing");
                Console.WriteLine("    " + "unlog - clears the log");
                Console.WriteLine("    " + "clear - clears the console");
                Console.WriteLine("    " + "update - force update ini file");
                Console.WriteLine();
                Console.WriteLine("    " + "roomlist - displays a list of all open rooms");
                Console.WriteLine("    " + "players - lists all online players");
                Console.WriteLine("    " + "room solo - Creates a solo play room for all modes");
                Console.WriteLine("    " + "room team - Creates a team play room for all modes");
                Console.WriteLine();
                Console.WriteLine("    " + "clear servers - closes all server rooms");
                Console.WriteLine("    " + "clear rooms - closes all rooms");
                Console.WriteLine("    " + "kickall - kicks everyone off the server");
                Console.WriteLine("    " + "clear pl - clears the player list");
                Console.WriteLine("    " + "closeroom [roomID]");
                Console.WriteLine("    " + "kick [socketID]");
                Console.WriteLine("    " + "admin [playerid] - toggle admin status of this user");
                Console.WriteLine();
                Console.WriteLine("    " + "setmsg welcome [message]");
                Console.WriteLine("    " + "setmsg goodbye [message]");
                Console.WriteLine("    " + "setmsg kick [message]");
                Console.WriteLine("    " + "setmsg dc [message]");
                Console.WriteLine("    " + "setmsg info [message]");
                Console.WriteLine("    " + "toggle makerooms - toggles player creation of rooms");
                Console.WriteLine("    " + "toggle notifybots - toggles notification of tag 0 players");
                Console.WriteLine();
                Console.WriteLine("========================");
                break;

            case "tcpstop":
                if (myTcpServer != null && myTcpServer.Status == true)
                {
                    myTcpServer.Status = false;
                    Console.WriteLine("Time(" + RunTime.ToString() + ") :: TCP Server Stopped");
                }
                break;

            case "udpstop":
                if (myUdpServer != null && myUdpServer.Status == true)
                {
                    myUdpServer.Status = false;
                    Console.WriteLine("Time(" + RunTime.ToString() + ") :: UDP Server Stopped");
                }
                break;

            case "exit":
            {
                if (myTcpServer != null && myTcpServer.Status == true)
                {
                    myTcpServer.Status = false;
                    Console.WriteLine("Time(" + RunTime.ToString() + ") :: TCP Server Stopped");
                }
                if (myUdpServer != null && myUdpServer.Status == true)
                {
                    myUdpServer.Status = false;
                    Console.WriteLine("Time(" + RunTime.ToString() + ") :: UDP Server Stopped");
                }

                MainServer.SettingsFile.Flush();

                break;
            }

            case "status":
                Console.WriteLine("Time(" + RunTime.ToString() + ") :: Server Status:");
                if (myTcpServer != null && myTcpServer.Status == true)
                {
                    Console.WriteLine("    :: TCP Status(" + myTcpServer.Status.ToString() + ")");
                }
                if (myUdpServer != null && myUdpServer.Status == true)
                {
                    Console.WriteLine("    :: UDP Status(" + myUdpServer.Status.ToString() + ")");
                }
                if (myTcpServer != null && myTcpServer.Status == true)
                {
                    Console.WriteLine("    :: Client Count(" + TcpListenerSocket.ClientList.Count.ToString() + ")");
                }
                break;

            case "unlog":
                CmdLog.Clear();
                Console.WriteLine(RunTime.ToString() + "ms :: Log Cleared");
                break;

            case "clear":
                Console.Clear();
                Console.WriteLine(RunTime.ToString() + "ms :: Console Cleared");
                break;

            case "clear pl":
                MainServer.PlayerList.Clear();
                Console.WriteLine(RunTime.ToString() + "ms :: Player List Cleared");
                break;

            case "update":
                UpdateINI.NowBackup();
                Console.WriteLine(RunTime.ToString() + "ms :: INI Update Complete");
                break;

            case "room solo":
                var rm = new Room();
                rm.teams = false;
                break;

            case "room team":
                var room = new Room();
                room.teams = true;
                break;

            case "players":
                if (TcpListenerSocket.ClientList.Count == 0)
                {
                    Console.WriteLine("    No players are connected!");
                    break;
                }
                Console.WriteLine("Current Player List");
                foreach (KeyValuePair <long, TcpClientSocket> Player in TcpListenerSocket.ClientList)
                {
                    Console.WriteLine("   (" + Player.Value.SocketId + ") id:" + Player.Value.ID + " n:" + Player.Value.Name);
                }
                break;

            case "roomlist":
                if (MainServer.RoomList.Count == 0)
                {
                    Console.WriteLine("    No rooms are currently open!");
                    break;
                }
                Console.WriteLine("Current Room List");
                foreach (Room Room in MainServer.RoomList)
                {
                    Console.WriteLine("   " + Room.id + ": " + Room.name + " hosted by " + Room.host_name);
                    Console.WriteLine("      " + "Mode: " + Room.mode + " | "
                                      + "Teams: " + Room.teams + " | "
                                      + "Mins: " + Room.minutes + " | "
                                      + "MaxPlyrs: " + Room.maxplayers + " | "
                                      + "RoomState: " + Room.playstate + " | ");
                    foreach (TcpClientSocket Player in Room.players)
                    {
                        Console.WriteLine("      " + Player.Slot + ". " + Player.Name + "| C: " + Player.Character + (Room.teams? " T: " + Player.Team : ""));
                    }
                    Console.WriteLine();
                }
                break;

            case "clear rooms":
                try
                {
                    List <Room> Rooms = new List <Room>(MainServer.RoomList);
                    foreach (Room i in Rooms)
                    {
                        i.Dispose();
                    }
                    CmdSystem.AddLog("    All rooms have been cleared, and players kicked out to the online lobby.");
                }
                catch
                {
                    CmdSystem.AddLog("    Failed to clear roomlist.");
                }
                MainServer.RoomNumb = 0;
                break;

            case "clear servers":
                try
                {
                    List <Room> Rooms = new List <Room>(MainServer.RoomList);
                    foreach (Room i in Rooms)
                    {
                        if (i.tag == 0)
                        {
                            i.Dispose();
                        }
                    }
                    CmdSystem.AddLog("    All server rooms have been cleared, and their players kicked out to the main menu.");
                }
                catch
                {
                    CmdSystem.AddLog("    Failed to clear.");
                }
                MainServer.RoomNumb = 0;
                break;

            case "kickall":
                try
                {
                    foreach (KeyValuePair <long, TcpClientSocket> Player in TcpListenerSocket.ClientList)
                    {
                        var Write = Player.Value.WriteBuffer;
                        Write.Clear();
                        Write.WriteUByte(Player.Value.HeaderId);
                        Write.WriteUByte(Code.ConnectionEnd);
                        Write.SendTcp(Player.Value.DataStream);

                        Player.Value.UserImposedDisconnection = true;
                        Player.Value.Connected = false;
                    }
                    CmdSystem.AddLog("    All players have been kicked.");
                }
                catch
                { CmdSystem.AddLog("    Kicking failed."); }
                break;

            case "toggle makerooms":
                MainServer.CanCreateRooms = !MainServer.CanCreateRooms;
                Console.WriteLine("    Player creation of rooms set to " + MainServer.CanCreateRooms + ".");
                break;

            case "toggle notifybots":
                MainServer.NotifyOfBots = !MainServer.NotifyOfBots;
                Console.WriteLine("    Bot notifications set to " + MainServer.NotifyOfBots + ".");
                break;

            default: CmdSystem.AddLog("    Unknown command"); LastCommandSuccessful = false;  break;
            }
        }
예제 #5
0
        public static void Main()
        {
            ClockTimer.RecordRunTime();

            Console.Clear();
            Console.WriteLine("    ====================================================    ");
            Console.WriteLine("    Welcome to the BBLegacy Dedicated Server [prototype]    ");
            Console.WriteLine();
            Console.WriteLine("     INIFile Management Code by S.T.A. snc (C)2009-2013     ");
            Console.WriteLine("    Networking System by FatalSleep from the GMCommunity    ");
            Console.WriteLine("    ====================================================    ");
            Console.WriteLine();

            //Fetch the External IP Address, if they're not using local.

            if (IsLocal)
            {
                TheIPAddress = "127.0.0.1";
            }
            else
            {
                Console.WriteLine("Fetching IP Address... ");
                TheIPAddress = getExternalIp();

                Console.WriteLine("     " + TheIPAddress + ", LAN " + getInternalIP());
            }

            Console.WriteLine("Loading player database...");
            new UpdateINI(3600000);
            MessageUpdate = new MessageUpdater(120000);
            Event         = new Automation();

            var tmp = 1;

            while (tmp <= SettingsFile.GetValue("Server Configuration", "NumberOfPlayers", 1))
            {
                PlayerListItem tmpp = new PlayerListItem();
                tmpp.ID   = SettingsFile.GetValue("PlayerListItem" + tmp, "ID", 0.00);
                tmpp.Name = SettingsFile.GetValue("PlayerListItem" + tmp, "Name", "{NULL}");
                tmpp.Tag  = (byte)SettingsFile.GetValue("PlayerListItem" + tmp, "Tag", 0);
                Console.WriteLine("    PL" + tmpp.ID + " " + tmpp.Name + " (" + tmpp.Tag + ")");
                tmp++;

                if (tmpp.Tag == 0)
                {
                    tmpp.Automate();
                }
            }

            Console.WriteLine("done.");

            myTcpSocket = new TcpListenerSocket(TheIPAddress, Port, MaxClients, ReadSize, WriteSize, Alignment, PacketHeader);

            myUdpSocket = new UdpServerSocket(Port, ReadSize, WriteSize, Alignment, PacketHeader);

            Console.WriteLine("UDP Connection Listener Established (" + TheIPAddress + " :: " + Port + ")");
            string Command = "";

            if (!CanCreateRooms)
            {
                Console.WriteLine("WARNING: Player creation of rooms is disabled. You MUST use room creation commands in order for them to play on your server!");
            }

            Thread.Sleep(2000);
            Console.WriteLine("You can now type 'help' for some commands.");
            Console.WriteLine();
            Console.WriteLine("    ====================================================    ");

            while (myTcpSocket.Status == true || myUdpSocket.Status == true)
            {
                try
                {
                    Command = Console.ReadLine();
                    CmdSystem.RunCmd(Command);
                }
                catch (Exception e)
                {
                    CmdSystem.AddLog("UNCAUGHT EXCEPTION: " + e.GetType() + " :: " + e.Message);
                    CmdSystem.AddLog("Stack Trace: ");
                    Console.WriteLine();
                    Console.WriteLine(e.StackTrace);
                    Console.WriteLine();
                }
            }
            ClockTimer.StopRunTime();
        }