상속: CCActionFiniteTime
예제 #1
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 public void intWithAction(CCActionInterval action)
 {
     base.initWithAction(action);
     _polynomialOrder = kDefaultPolynomial;
     _hasInflection   = false;
     _intersetValue   = 1.78179743628068f;
 }
예제 #2
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		/** initializes the action */
		public void initWithAction(CCActionInterval action)
		{
			NSUtils.Assert( action!=null, "Ease: arguments must be non-nil");

			base.initWithDuration (action.duration);
			_inner = action;
		}
예제 #3
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        /** initializes the action */
        public void initWithAction(CCActionInterval action)
        {
            NSUtils.Assert(action != null, "Ease: arguments must be non-nil");

            base.initWithDuration(action.duration);
            _inner = action;
        }
		public CCEasePolynomial(CCActionInterval action){
			initWithAction (action);
		}
예제 #5
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		public CCEaseInOut(CCActionInterval action, float rate):base(action, rate){}
예제 #6
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		/** Creates the action with the inner action and the rate parameter */
		public CCEaseRateAction(CCActionInterval action, float rate){
			initWithAction (action, rate);
		}
 public CCEaseElasticOut(CCActionInterval action) : base(action)
 {
 }
 public CCEaseElastic(CCActionInterval action, float period = 0.3f)
 {
     initWithAction(action, period);
 }
예제 #9
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		public CCEaseSineInOut(CCActionInterval action):base(action){}
예제 #10
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 public void initWithAction(CCActionInterval action, float speed)
 {
     base.init();
     this.innerAction = action;
     _speed           = speed;
 }
예제 #11
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 /** initializes the action */
 public CCSpeed(CCActionInterval action, float speed)
 {
     initWithAction(action, speed);
 }
예제 #12
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 public CCActionEase(CCActionInterval action)
 {
     initWithAction(action);
 }
		public CCEaseExponentialIn(CCActionInterval action):base(action){}
예제 #14
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		public CCEaseBackInOut(CCActionInterval action):base(action){}
예제 #15
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 public CCEaseBounce(CCActionInterval action) : base(action)
 {
 }
예제 #16
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		public CCEasePolynomialOut(CCActionInterval action):base(action){}
예제 #17
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 /** Initializes the action with the inner action and the rate parameter */
 public void initWithAction(CCActionInterval action, float rate)
 {
     base.initWithAction(action);
     this.rate = rate;
 }
예제 #18
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		public CCEaseElastic(CCActionInterval action, float period=0.3f){
			initWithAction (action, period);
		}
예제 #19
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 /** initializes the action */
 public CCRepeatForever(CCActionInterval action)
 {
     initWithAction(action);
 }
예제 #20
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		public void initWithAction(CCActionInterval action, float period=0.3f){
			base.initWithAction (action);
			_period = period;
		}
예제 #21
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		public void initWithAction(CCActionInterval action){
			base.init ();
			this.innerAction = action;
		}
예제 #22
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		public CCEaseElasticOut(CCActionInterval action):base(action){}
 public void initWithAction(CCActionInterval action, float period = 0.3f)
 {
     base.initWithAction(action);
     _period = period;
 }
예제 #24
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		public CCEaseElasticOut(CCActionInterval action, float period):base(action, period){}
 public CCEaseElasticOut(CCActionInterval action, float period) : base(action, period)
 {
 }
예제 #26
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 public CCEasePolynomial(CCActionInterval action)
 {
     initWithAction(action);
 }
예제 #27
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		/** Initializes the action with the inner action and the rate parameter */
		public void initWithAction(CCActionInterval  action, float rate){
			base.initWithAction (action);
			this.rate = rate;
		}
예제 #28
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 public CCEasePolynomialOut(CCActionInterval action) : base(action)
 {
 }
 public CCEaseExponentialIn(CCActionInterval action) : base(action)
 {
 }
예제 #30
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		public CCEaseBounceInOut(CCActionInterval action):base(action){}
예제 #31
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		public void intWithAction(CCActionInterval action){
			base.initWithAction (action);
			_polynomialOrder = kDefaultPolynomial;
			_hasInflection = false;
			_intersetValue = 1.78179743628068f;
		}
예제 #32
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 public CCEaseBackInOut(CCActionInterval action) : base(action)
 {
 }
예제 #33
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 /** Creates the action with the inner action and the rate parameter */
 public CCEaseRateAction(CCActionInterval action, float rate)
 {
     initWithAction(action, rate);
 }
예제 #34
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		/** initializes the action */
		public CCSpeed(CCActionInterval action, float speed){
			initWithAction (action, speed);
		}
예제 #35
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 public CCEaseInOut(CCActionInterval action, float rate) : base(action, rate)
 {
 }
예제 #36
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		public void initWithAction(CCActionInterval action, float speed){
			base.init ();
			this.innerAction = action;
			_speed = speed;
		}
예제 #37
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 public CCEaseSineIn(CCActionInterval action) : base(action)
 {
 }
예제 #38
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		/** initializes the action */
		public CCRepeatForever(CCActionInterval action){
			initWithAction (action);
		}
예제 #39
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 public void initWithAction(CCActionInterval action)
 {
     base.init();
     this.innerAction = action;
 }
예제 #40
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		public CCActionEase(CCActionInterval action){
			initWithAction (action);
		}