public Attack(Behavior Parent) : base(Parent) { }
public Walk(Behavior Parent) : base(Parent) { }
public ZDefaultState(Behavior Parent) : base(Parent) { }
public Flee(Behavior Parent) : base(Parent) { }
public ActionBase(Behavior Parent) { this.Parent = Parent; this.ParentActor = Parent.Parent.Parent; }
public MoveRandomly(Behavior Parent) : base(Parent) { loco = (CitizenLocomotion)ParentActor.Locomotion; }