예제 #1
0
 bool CanModelBeEdited(VoxelModel model)
 {
     if (model.blocks == null ||
         model.palette == null ||
         model.voxelModelRenderer == null ||
         model.voxelSize == 0)
     {
         return(false);
     }
     return(true);
 }
예제 #2
0
        void Update()
        {
            VoxelModel model = (VoxelModel)target;

            if (!CanModelBeEdited(model))
            {
                return;
            }

            float voxelHalfSize = model.voxelSize / 2.0f;


            //Repaint();
        }
예제 #3
0
        void OnSceneGUI()
        {
            VoxelModel model = (VoxelModel)target;

            if (!CanModelBeEdited(model))
            {
                return;
            }

            float voxelHalfSize = model.voxelSize / 2.0f;

            Handles.DrawWireCube(new Vector3(model.width * (voxelHalfSize), model.height * (voxelHalfSize), model.depth * (voxelHalfSize)), new Vector3(model.width * (model.voxelSize), model.height * (model.voxelSize), model.depth * (model.voxelSize)));

            if (wasFirstHit)
            {
                Handles.color = Color.red;
                Handles.DrawWireCube(firstHitPosition * model.voxelSize + new Vector3(voxelHalfSize, voxelHalfSize, voxelHalfSize), new Vector3(model.voxelSize, model.voxelSize, model.voxelSize));
                Handles.color = Color.white;
            }


            // TODO(Brajan): Refactor this to avoid double Raycast function call
            Ray        ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, 1000))
            {
                Vector3 rawPosition;
                if (editMode == EditMode.Place)
                {
                    rawPosition = hit.point + (hit.normal * voxelHalfSize);
                }
                else
                {
                    rawPosition = hit.point - (hit.normal * voxelHalfSize);
                }

                int x = Mathf.FloorToInt(rawPosition.x / model.voxelSize);
                int y = Mathf.FloorToInt(rawPosition.y / model.voxelSize);
                int z = Mathf.FloorToInt(rawPosition.z / model.voxelSize);

                Handles.color = Color.gray;
                Handles.DrawWireCube(new Vector3(x, y, z) * model.voxelSize + new Vector3(voxelHalfSize, voxelHalfSize, voxelHalfSize), new Vector3(model.voxelSize, model.voxelSize, model.voxelSize));
                Handles.color = Color.white;
            }

            if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.control)
            {
                if (Physics.Raycast(ray, out hit, 1000))
                {
                    if (!wasFirstHit)
                    {
                        Vector3 rawPosition;
                        if (editMode == EditMode.Place)
                        {
                            rawPosition = hit.point + (hit.normal * voxelHalfSize);
                        }
                        else
                        {
                            rawPosition = hit.point - (hit.normal * voxelHalfSize);
                        }

                        int x = Mathf.FloorToInt(rawPosition.x / model.voxelSize);
                        int y = Mathf.FloorToInt(rawPosition.y / model.voxelSize);
                        int z = Mathf.FloorToInt(rawPosition.z / model.voxelSize);

                        firstHitPosition = new Vector3(x, y, z);

                        wasFirstHit = true;
                    }
                    else
                    {
                        Vector3 rawPosition = hit.point + (hit.normal * voxelHalfSize);

                        if (editMode == EditMode.Place)
                        {
                            rawPosition = hit.point + (hit.normal * voxelHalfSize);
                        }
                        else
                        {
                            rawPosition = hit.point - (hit.normal * voxelHalfSize);
                        }

                        int secondX = Mathf.FloorToInt(rawPosition.x / model.voxelSize);
                        int secondY = Mathf.FloorToInt(rawPosition.y / model.voxelSize);
                        int secondZ = Mathf.FloorToInt(rawPosition.z / model.voxelSize);

                        int startX = (int)firstHitPosition.x > secondX ? secondX : (int)firstHitPosition.x;
                        int startY = (int)firstHitPosition.y > secondY ? secondY : (int)firstHitPosition.y;
                        int startZ = (int)firstHitPosition.z > secondZ ? secondZ : (int)firstHitPosition.z;

                        int endX = (int)firstHitPosition.x > secondX ? (int)firstHitPosition.x : secondX;
                        int endY = (int)firstHitPosition.y > secondY ? (int)firstHitPosition.y : secondY;
                        int endZ = (int)firstHitPosition.z > secondZ ? (int)firstHitPosition.z : secondZ;

                        for (int x = startX; x <= endX; ++x)
                        {
                            for (int y = startY; y <= endY; ++y)
                            {
                                for (int z = startZ; z <= endZ; ++z)
                                {
                                    if (editMode == EditMode.Place)
                                    {
                                        if (x >= 0 && y >= 0 && z >= 0 && x < model.width && y < model.height && z < model.depth && model.GetBlock(x, y, z) == 0)
                                        {
                                            model.SetBlock(colorIndex >= 0 ? colorIndex + 1 : 1, x, y, z);
                                        }
                                    }
                                    else
                                    {
                                        if (x >= 0 && y >= 0 && z >= 0 && x < model.width && y < model.height && z < model.depth && model.GetBlock(x, y, z) > 0)
                                        {
                                            if (editMode == EditMode.Erase)
                                            {
                                                model.SetBlock(0, x, y, z);
                                            }
                                            else if (editMode == EditMode.Paint)
                                            {
                                                if (colorIndex >= 0)
                                                {
                                                    model.SetBlock(colorIndex + 1, x, y, z);
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }

                        wasFirstHit = false;
                    }
                }

                model.voxelModelRenderer.Regenerate();
                Event.current.Use();
            }
            if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
            {
                wasFirstHit = false;

                if (Physics.Raycast(ray, out hit, 1000))
                {
                    if (hit.transform.GetComponent <VoxelModel>() == model)
                    {
                        if (editMode == EditMode.Place)
                        {
                            Vector3 rawPosition = hit.point + (hit.normal * voxelHalfSize);
                            int     x           = Mathf.FloorToInt(rawPosition.x / model.voxelSize);
                            int     y           = Mathf.FloorToInt(rawPosition.y / model.voxelSize);
                            int     z           = Mathf.FloorToInt(rawPosition.z / model.voxelSize);

                            if (x >= 0 && y >= 0 && z >= 0 && x < model.width && y < model.height && z < model.depth && model.GetBlock(x, y, z) == 0)
                            {
                                model.SetBlock(colorIndex >= 0 ? colorIndex + 1 : 1, x, y, z);
                            }
                        }
                        else
                        {
                            Vector3 rawPosition = hit.point - (hit.normal * voxelHalfSize);
                            int     x           = Mathf.FloorToInt(rawPosition.x / model.voxelSize);
                            int     y           = Mathf.FloorToInt(rawPosition.y / model.voxelSize);
                            int     z           = Mathf.FloorToInt(rawPosition.z / model.voxelSize);

                            if (x >= 0 && y >= 0 && z >= 0 && x < model.width && y < model.height && z < model.depth && model.GetBlock(x, y, z) > 0)
                            {
                                if (editMode == EditMode.Erase)
                                {
                                    model.SetBlock(0, x, y, z);
                                }
                                else if (editMode == EditMode.Paint)
                                {
                                    if (colorIndex >= 0)
                                    {
                                        model.SetBlock(colorIndex + 1, x, y, z);
                                    }
                                }
                            }
                        }

                        model.voxelModelRenderer.Regenerate();
                        Event.current.Use();
                    }
                }
            }
            else if (Event.current.type == EventType.layout)
            {
                HandleUtility.AddDefaultControl(GUIUtility.GetControlID(GetHashCode(), FocusType.Passive));
            }

            SceneView.RepaintAll();
        }
예제 #4
0
        public override void OnInspectorGUI()
        {
            VoxelModel model = (VoxelModel)target;

            model.voxelModelRenderer = (VoxelModelRenderer)EditorGUILayout.ObjectField("Voxel Model Renderer", model.voxelModelRenderer, typeof(VoxelModelRenderer), true);

            if (model.voxelModelRenderer == null)
            {
                GUILayout.Label("Please set VoxelModelRenderer reference to continue");
                return;
            }

            GUILayout.Label("Size");
            model.width     = EditorGUILayout.IntField("Width", model.width);
            model.height    = EditorGUILayout.IntField("Height", model.height);
            model.depth     = EditorGUILayout.IntField("Depth", model.depth);
            model.voxelSize = EditorGUILayout.FloatField("Voxel Size", model.voxelSize);

            if (GUILayout.Button("Apply new dimensions (WARNING it will destroy current progress)"))
            {
                model.blocks = new int[model.width * model.height * model.depth];
                model.voxelModelRenderer.Regenerate();
            }

            if (GUILayout.Button("Regenerate mesh"))
            {
                model.voxelModelRenderer.Regenerate();
            }

            EditorGUILayout.Space();

            model.palette = (VoxelColorPalette)EditorGUILayout.ObjectField("Color palette", model.palette, typeof(VoxelColorPalette), false);
            if (model.palette == null)
            {
                GUILayout.Label("We need palette to continue our work!");
                return;
            }

            EditorGUILayout.Space();

            if (model.blocks == null)
            {
                GUILayout.Label("Blocks are not initialized, please apply new dimensions");
                return;
            }

            if (GUILayout.Button("Randomize"))
            {
                Random.InitState(System.DateTime.Now.Millisecond);
                for (int x = 0; x < model.width; ++x)
                {
                    for (int y = 0; y < model.height; ++y)
                    {
                        for (int z = 0; z < model.depth; ++z)
                        {
                            model.SetBlock(Random.Range(0, model.palette.colors.Count + 1), x, y, z);
                        }
                    }
                }

                model.voxelModelRenderer.Regenerate();
            }

            EditorGUILayout.Space();
            GUILayout.Label("Tools (Current mode: " + editMode.ToString() + ")", EditorStyles.boldLabel);

            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("Place mode", GUILayout.Width(96), GUILayout.Height(32)))
            {
                editMode = EditMode.Place;
                //colorIndex = -1;
            }

            if (GUILayout.Button("Erasing mode", GUILayout.Width(96), GUILayout.Height(32)))
            {
                editMode   = EditMode.Erase;
                colorIndex = -1;
            }

            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Reset position(must be at 0, 0, 0)"))
            {
                model.transform.position = Vector3.zero;
            }

            if (GUILayout.Button("Fill"))
            {
                for (int x = 0; x < model.width; ++x)
                {
                    for (int y = 0; y < model.height; ++y)
                    {
                        for (int z = 0; z < model.depth; ++z)
                        {
                            model.SetBlock(colorIndex + 1, x, y, z);
                        }
                    }
                }

                model.voxelModelRenderer.Regenerate();
            }

            if (GUILayout.Button("Generate sphere"))
            {
                float radius = Mathf.Min(model.width, model.height, model.depth) / 2.0f;
                for (int x = 0; x < model.width; ++x)
                {
                    for (int y = 0; y < model.height; ++y)
                    {
                        for (int z = 0; z < model.depth; ++z)
                        {
                            if (Vector3.Distance(new Vector3(model.width / 2.0f, model.height / 2.0f, model.depth / 2.0f), new Vector3(x, y, z)) <= radius)
                            {
                                model.SetBlock(colorIndex + 1, x, y, z);
                            }
                        }
                    }
                }

                model.voxelModelRenderer.Regenerate();
            }

            if (GUILayout.Button("Generate base"))
            {
                float radius = Mathf.Min(model.width, model.height, model.depth) / 2.0f;
                for (int x = 0; x < model.width; ++x)
                {
                    for (int z = 0; z < model.depth; ++z)
                    {
                        model.SetBlock(colorIndex + 1, x, 0, z);
                    }
                }

                model.voxelModelRenderer.Regenerate();
            }

            EditorGUILayout.Space();
            GUILayout.Label("Palette", EditorStyles.boldLabel);
            for (int i = 0; i < model.palette.colors.Count; ++i)
            {
                EditorGUILayout.BeginVertical(GUILayout.Height(48));
                EditorGUILayout.BeginHorizontal(GUILayout.Width(Screen.width / 2.0f));

                if (GUILayout.Button("Select", GUILayout.Height(32)))
                {
                    colorIndex = i;
                    editMode   = EditMode.Paint;
                }

                Rect buttonRect = GUILayoutUtility.GetLastRect();

                if (colorIndex == i)
                {
                    EditorGUI.DrawRect(new Rect(buttonRect.x + buttonRect.width + 4, buttonRect.y - 4, 40, 40), Color.red);
                }

                EditorGUI.DrawRect(new Rect(buttonRect.x + buttonRect.width + 8, buttonRect.y, 32, 32), model.palette.colors[i]);

                EditorGUILayout.EndHorizontal();
                EditorGUILayout.EndVertical();
            }

            EditorGUILayout.Space();
            if (GUILayout.Button("Save as mesh asset"))
            {
                Mesh meshToSave = (Mesh)Instantiate(model.mesh);

                string path = EditorUtility.SaveFilePanelInProject("Saving voxel mesh", "VM_Unknown", "asset", "Choose path where you wanna save model");
                Debug.Log(path);

                AssetDatabase.CreateAsset(meshToSave, path);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();

                // create and save prefab with pivot at the center
                GameObject modelParent = new GameObject(path.Substring(path.LastIndexOf('/')));
                GameObject modelPrefab = new GameObject("GFX");
                modelPrefab.AddComponent <MeshRenderer>().sharedMaterial    = model.GetComponent <MeshRenderer>().sharedMaterial;
                modelPrefab.GetComponent <MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.TwoSided;
                modelPrefab.AddComponent <MeshFilter>().mesh         = meshToSave;
                modelPrefab.AddComponent <MeshCollider>().sharedMesh = meshToSave;
                modelPrefab.transform.parent        = modelParent.transform;
                modelPrefab.transform.localPosition = new Vector3(model.width * (model.voxelSize / 2.0f), model.height * (model.voxelSize / 2.0f), model.depth * (model.voxelSize / 2.0f)) * -1;
                EditorUtility.SetDirty(modelParent);
                PrefabUtility.CreatePrefab(path.Substring(0, path.LastIndexOf('.')) + ".prefab", modelParent);
                DestroyImmediate(modelParent);
                DestroyImmediate(modelPrefab);
            }
        }