protected virtual void OnJoinTableRequest(ServerEnvelopeObject envelope) { JoinTableRequest jtres = Manager.Serializer.GetObject<JoinTableRequest>(envelope.InnerData); IncomingGameMessageQueueItem joinTableItem = new IncomingGameMessageQueueItem(); joinTableItem.OperationCode = (GameMessageType)envelope.InnerOperationCode; joinTableItem.Data = envelope.InnerData; joinTableItem.RouteInfo = envelope.RouteInfo; Manager.Tables[jtres.TableToJoin].PlayerPortal.IncomingQueue.Add(joinTableItem); }
public virtual void SendEnvelopeObjectToServer(GameMessageType messageType, byte[] innerData, List<IPEndPoint> receivers, RouteInfo routeInfo) { ServerEnvelopeObject envelope = new ServerEnvelopeObject(); envelope.InnerOperationCode = (int)messageType; envelope.InnerData = innerData; envelope.SenderServerId = ServerId; envelope.RouteInfo = routeInfo; OutgoingMessage com = ServerMessageFormatter.CreateOutgoingMessage( (int)ServerMessageType.ReceiveForwardedMessageFromClient, Serializer.GetBytes(envelope), receivers); InternalOutgoingMessageQueue.Add(com); }